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Immersive Engineering

A retro-futuristic tech mod!

File Details

ImmersiveEngineering-1.20.4-11.1.0-172

  • R
  • Apr 1, 2024
  • 11.43 MB
  • 7.4K
  • 1.20.4
  • NeoForge

File Name

ImmersiveEngineering-1.20.4-11.1.0-172.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:immersive-engineering-231951:5227809"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • First release for 1.20.4
  • Includes all features from 10.1.0
  • All of the porting work and bugfixing courtesy of Malte
  • Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)
    • Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering
    • New Vein: Banded Iron, a primary iron deposit because it's IE's most common resource
    • New Vein: Lazulitic Intrusion, comprised of lapis and gold, making it ideal for decoration and enchanting
    • New Vein: Alluvial Sift, only found in river biomes, this allows the excavator to mine for diamonds
    • New Vein: Rich Auricupride, only found in mesa biomes, high in gold and some copper
    • Changed Pentlandite to be primarily a nickel vein since its essential for IE's mid- and lategame architecture
    • Changed Wolframite to include tin when present
    • Changed all veins to output less sulfur
    • Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)
    • Changed weight and failchance on various veins, this makes "necessary" resources more common
    • Changed various veins to only show up in certain biomes, making "decorative" veins like Silt less common
    • Actually increased the weight of "rare" veins such as Beryl and Uraninite, because they are now limited by biome
    • Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable