promotional bannermobile promotional banner

Immersive Engineering

A retro-futuristic tech mod!

File Details

ImmersiveEngineering-1.19.2-9.2.0-162

  • R
  • Feb 28, 2023
  • 10.17 MB
  • 573.9K
  • 1.19.2
  • Forge

File Name

ImmersiveEngineering-1.19.2-9.2.0-162.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:immersive-engineering-231951:4415892")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- All features from 8.4.0
- Add recipes to cut wooden slabs on the sawmill (BluSunrize)
- Change mineral veins to generate without needing to tag a biome for them (Malte)
- Add a warning when using a version of Optifine that breaks the PoseStack (Malte)
- Change Revolvers to trigger Sculk sensors! (BluSunrize)
     - By default, it uses the event for fired projectiles
    - If your revolver has the "Noise" perk of -60% or better, it will not trigger any events
    - If your revolver has the "Noise" perk with a positive value, the sensors will treat it like an explosion instead
- Add recipes for new 1,19 items (BluSunrize)
     - Mangroves can go in the sawmill
    - Mud can be made in the bottling machine
    - Moss can be grown on cobblestone in the cloche
- Fix rendering issues with Railgun, Chemthrower and Shield (Malte)
- Fix IO buttons in the circuit table (Malte)
- Fix conveyor models to work properly with stained glass, eliminate clipping and fix depthbuffer issues (BluSunrize)