Immersive Engineering

A retro-futuristic tech mod!

File Details

ImmersiveEngineering-1.18.2-8.1.0-150

  • R
  • Jul 26, 2022
  • 9.08 MB
  • 310.2K
  • 1.18.2
  • Forge

File Name

ImmersiveEngineering-1.18.2-8.1.0-150.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:immersive-engineering-231951:3901176")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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- The Plastics update! (BluSunrize)
    - New fluids:
        - Acetaldehyde, made from ethanol in the refinery with a silver plate catalyst
       - Phenolic Resin, made from ethanol and creosote in the refinery
    - New material: Duroplast, made from filling molds with resin in the bottling machine!
    - New crating components: Electronic components
        - Replaces circuit boards in a bunch of recipes, made some things cheaper, some more expensive
        - Shifts the tech tree a bit, places turrets and railgun behind the creation of duroplast
        - Textures courtesy of SteelBlue8!
    - Fiberboard blocks
        - Made from sawdust and resin, they can be used like wooden planks in all recipes!
- The Manual got an update! (BluSunrize)
    - Early furnaces and workbenches have their own category
   - Some entries got re-written / clarified
   - Bottling and Mixing recipes now display in the manual
- The Advancements got overhauled! (BluSunrize)
   - IE now has 54 different advancements
   - Some boring ones were removed
   - Some cool new ones were added
   - A new *secret* advancement got added too
   - Advancements have been split into 3 different tabs to make them more readable
- Add IMPLY and NIMPLY logic circuits (sashafiesta)
- Add a bunch of extra tools to the toolbox (BluSunrize & Silfryi)
   - Spyglass, Clock, Compass, Fishing Rod
   - Engineer's Manual, various wrenches from other mods
- Remove unused config options (Malte)
- Add a new tag to blacklist certain armor for attaching the Accumulator Backpack (Malte)
   - "immersiveengineering:powerpack/forbid_attach"
- Add new tags to control which mods drop shader grabbags (BluSunrize)
   - By default, any mob with 100 or more HP (Wither, Ender Dragon, Warden) will drop a bag
   - "immersiveengineering:shaderbag/blacklist" is for EntityTypes that shouldn't drop a bag despite having so much health
      - The Wither is on that blacklist by default, but it can be removed from it with a data pack
   - "immersiveengineering:shaderbag/whitelist" is for EntityTypes that should drop a bag even if their health is lower than 100
      - This list is empty by default, can be added to with a data pack
- Allow items to be added to the toolbox by right-clicking, just like vanilla bundles (BluSunrize)
- Use ToolActions to identify tools for the toolbox, adding support for TConstruct items (BluSunrize)
- Add a recipe to crush amethyst blocks into crystals (BluSunrize)
- Add a new recipe type for adding biome-based modifiers to the windmill (BluSunrize)
   - By default, windmills now spin 15% faster in ocean biomes, as an example implementation
   - The rest is up to data pack makers!
- Fix crashes as a result of empty potion recipes (Malte)
- Fix crashes triggered by wires burning (Malte)
- Reduce size of share tag for wooden crates (Malte)
- Fix arc recycling tags accidentally using "forge" namespace instead of "immersiveengineering" (BluSunrize)
- Fix stackable fluid containers duplicating when crafting treated wood (BluSunrize)
- Fix dupe bug when repairing hammers or wirecutters (BluSunrize)
- Fix revolver pieces from villager trades not showing their perks (BluSunrize)
- Fix "inventory" label being poorly positioned in various GUIs (BluSunrize)
- Fix OC2 compat using an old name (leedagee)
- Translations Added/Updated: ru_ru (Smollet777)