File Details
ImmersiveEngineering-1.18.2-8.0.0-146
- R
- Mar 27, 2022
- 8.95 MB
- 171.4K
- 1.18.2
- Forge
File Name
ImmersiveEngineering-1.18.2-8.0.0-146.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
- Re-add compat for OpenComputers2 (Malte)
- Add support for running gametests in development (Malte)
- Change herbicide recipe to use sulfur instead of nitrate (BluSunrize)
- Clean up wire collision code (Malte)
- Change wire rendering to render wires as part of the chunks they pass through (Malte)
- Change crates to extend vanilla loot containers (Malte)
- Change JEI GUI for Blast Furnace recipes to show the process time (BluSunrize)
- Fix in-hand GUI for Drill & Buzzsaw rendering their head/blade too dark (BluSunrize)
- Fix sync issues and dupe bug in the buzzsaw (BluSunrize)
- Fix incorrect collision box on Concrete Chunk (BluSunrize)
- Fix circuit table not dropping its contents (BluSunrize)
- Fix JEI not showing refinery recipes when checking the uses of a catalyst (BluSunrize)
- Fix manual not resetting when reloading resources (Malte)
- Fix silo item handler not fully complying with method contracts (Malte)
- Fix floodlight not using its active texture (Malte)
- Fix tags for storage blocks and ores (Malte)
- Fix fluid pipes voiding fluid on chunks (un-)loading (Malte)
- Fix turrets not facing the way they are placed (Malte)
- Fix dupe bugs in the Engineer's Crafting Table (Malte)
- Fix incorrect outputs in the logic unit when inverting gates are involved (Malte)
- Fix left-hand rendering for drill, chemthrower, buzzsaw (Malte)
- Fix selection box of covered extracting conveyor (BluSunrize)
- Fix alloy smelter not handling swapped input slots (BluSunrize)
- Mirror models in code rather than using separate OBJ files (Malte)

