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Immersive Engineering

A retro-futuristic tech mod!

File Details

ImmersiveEngineering-1.18.2-8.0.0-146

  • R
  • Mar 27, 2022
  • 8.95 MB
  • 171.4K
  • 1.18.2
  • Forge

File Name

ImmersiveEngineering-1.18.2-8.0.0-146.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:immersive-engineering-231951:3721708")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Re-add compat for OpenComputers2 (Malte)
- Add support for running gametests in development (Malte)
- Change herbicide recipe to use sulfur instead of nitrate (BluSunrize)
- Clean up wire collision code (Malte)
- Change wire rendering to render wires as part of the chunks they pass through (Malte)
- Change crates to extend vanilla loot containers (Malte)
- Change JEI GUI for Blast Furnace recipes to show the process time (BluSunrize)
- Fix in-hand GUI for Drill & Buzzsaw rendering their head/blade too dark (BluSunrize)
- Fix sync issues and dupe bug in the buzzsaw (BluSunrize)
- Fix incorrect collision box on Concrete Chunk (BluSunrize)
- Fix circuit table not dropping its contents (BluSunrize)
- Fix JEI not showing refinery recipes when checking the uses of a catalyst (BluSunrize)
- Fix manual not resetting when reloading resources (Malte)
- Fix silo item handler not fully complying with method contracts (Malte)
- Fix floodlight not using its active texture (Malte)
- Fix tags for storage blocks and ores (Malte)
- Fix fluid pipes voiding fluid on chunks (un-)loading (Malte)
- Fix turrets not facing the way they are placed (Malte)
- Fix dupe bugs in the Engineer's Crafting Table (Malte)
- Fix incorrect outputs in the logic unit when inverting gates are involved (Malte)
- Fix left-hand rendering for drill, chemthrower, buzzsaw (Malte)
- Fix selection box of covered extracting conveyor (BluSunrize)
- Fix alloy smelter not handling swapped input slots (BluSunrize)
- Mirror models in code rather than using separate OBJ files (Malte)