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Immersive Engineering

A retro-futuristic tech mod!

File Details

ImmersiveEngineering-0.14-100

  • R
  • Jun 14, 2020
  • 7.87 MB
  • 1.8K
  • 1.14.4
  • Forge

File Name

ImmersiveEngineering-0.14-100.jar

Supported Versions

  • 1.14.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:immersive-engineering-231951:2980199")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Added different sounds for blocks of different materials (BluSunrize)
- Added "forge:ores" tag to all IE ores (Malte)
- Re-Added packing and unpacking recipes for the metal press (BluSunrize)
- Added cloche recipe to grow bamboo (BluSunrize)
- Added composting for hempseeds (BluSunrize)
- Added missing recipe for the "Common Projectiles" blueprint (BluSunrize)
- Re-Added homing cartridges, these use eyes of ender now (BluSunrize)
- Re-Added a recipe for wolfpack cartridges; also buffed their damage (requires a fresh config file) (BluSunrize)
- Added a mixer recipe for concrete, using slag (BluSunrize)
- Changed textures on kinetic dynamo to better represent its ability to output on all sides (BluSunrize)
- Changed recipe for blast bricks to use magma blocks instead of blaze powder, making it available on peaceful (BluSunrize)
- Changed redstone and probe connectors to be configured with the Engineer's Screwdriver instead of Hammer (BluSunrize)
- Changed plated shield to store more energy and consume less of it for its upgrades (BluSunrize)
- Fixed bounding boxes for vertical covered conveyors (Malte)
- Fixed metal press not forming when mirrored (Malte)
- Fixed extracting conveyors not saving their extract direction (BluSunrize)
- Fixed manual freezing when dealing with long tokens (Malte)
- Fixed bounding boxes for some multiblocks (Malte)
- Fixed visual connection of fluid pipes on refinery (BluSunrize)
- Fixed silver bullets not doing extra damage to undead (BluSunrize)
- Fixed missing recipes for the "Crafting Components" blueprint in the manual (BluSunrize)
- Fixed crashes with coresamples created before IE 0.14-96 (Malte)
- Fixed diesel generator not allowing levers to be attached (Malte)
- Fixed turrets not firing at entities (BluSunrize)
- Fixed a crash when clicking the list of names in the turret GUI (BluSunrize)
- Fixed vertical and splitting conveyors not inserting correctly (BluSunrize)
- Fixed concrete recipe consuming the water bucket (BluSunrize)
- Fixed shader bags causing registry mismatches (Malte)
- Fixed assembler ignoring redstone signals (Malte)
- Fixed mining levels for ores and storage blocks (Malte)
- Fixed fluids not applying effects to entities in them (Malte)
- Fixed IE hud elements overlapping with subtitles (BluSunrize)
- Improved performance of wire-damage code (Malte)