Immersive Engineering

Mods
46,197,370 Downloads Last Updated: Mar 28, 2020 Game Version: Forge

File Details

Filename ImmersiveEngineering-0.12-83.jar
Uploaded by BluSunrize
Uploaded Jul 8, 2018
Game Version 1.12.2
Size 5.81 MB
Downloads 228,605
MD5 d015aba77be77b58834f63be6edd0e30
Supported Java Versions
Java 8
Supported Minecraft 1.12 Versions
1.12.2

Changelog

- Added the Extracting Conveyor. It pulls from inventories like a Hopper (BluSunrize)
- Added even fancier Shaders with pulsing colours and dynamic rendering. Quite open for addon devs, too! (BluSunrize)
- Added the IKELOS shader to make use of this
- Added maps to the vanilla Cartographer which lead to Mineral Veins (BluSunrize)
- Added a config option to disable all use of the stencil buffer for old Intel GPUs (Malte)
- Added normal tools (Axe, Pick, Shovel, Sword) made from Steel and Treated Wood. Good durability & efficiency, iron harvest level (BluSunrize)
- Added a new rarity, "Masterwork". Currently only for Shaders (grabbags gained from secret advancements) but will have more use in the future! (BluSunrize)
- Changed ItemRouters to allow pulling as well, allowing for filtered extraction (BluSunrize)
- Changed BlastFurnace to not start using a new piece of coke if there is nothing left to smelt (Malte)
- Changed the Excavator's Mineral Veins to consider the chunks in a radius of two around them, to avoid duplicate veins (BluSunrize)
- Changed Chemical Thrower to factor in player-momentum to projectiles (TeamSpen210)
- Fixed wires sometimes leaving behind the damage sources when broken (Malte)
- Fixed the TConstruct compat module failing (Malte)
- Fixed Hammers and Wirecutters to be properly repairable (Malte)
- Fixed Wirecutters to be enchantable (Malte)
- Fixed texture and model errors being spammed (Malte)
- Fixed dropping conveyor spawning countless fake items in certain setups (Malte)
- Fixed conveyors causing infinite loops in rare cases (Malte)
- Fixed a crash when breaking a connector after dying (Malte)
- Fixed wires connected to transformers breaking when they shouldn't (Malte)
- Fixed horizotal wires on the breaker switch (Malte)
- Fixed crashes with the Core Sample Drill in some dimensions (Malte)
- Fixed pipes accessing the world from wrong threads (Malte)
- Fixed a dupe bug (Malte)
- Fixed the skyhook for vertical wires (Malte)
- Fixed placing blocks against pipes not working as expected (Malte)
- Fixed the garden cloche accepting any item into the fertilizer slot (Malte)
- Fixed the workbench creating excess items (codewarrior0)
- Fixed obstructed connections not rendering properly in LAN worlds (JamiesWhiteShirt)
- Fixed Razor Wire not having collision on upper wall section (TeamSpen210)
- Fixed Arc Furnace recycling being broken (BluSunrize)
- Fixed Squeezer and Fermenter not updating the GUI when filling buckets (BluSunrize)
- Improved log output when a compat module fails (Malte)
- Translations Added/Updated: ja_jp (iceink001), ru_ru (kellixon ), zh_tw (vongola12324)

Related Projects

Optional Dependency