promotional bannermobile promotional banner

Immersive Chests

This project adds a configurable camera system too chests and other functional blocks upon interaction allowing GUI alignment relative too the players world.
Back to Files

immersive-chests-1.3.1.jar

File nameimmersive-chests-1.3.1.jar
Uploaded
May 11, 2026
Downloads
7
Size
63.8 KB
Mod Loaders
Fabric
File ID
8072216
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:immersive-chests-1540047:8072216"

Learn more about Curse Maven

What's new

Fixed

  • Fixed immersive camera failing for most workstation/container blocks.
  • Fixed Ender Chests incorrectly reusing the previous camera target.
  • Fixed stale camera context reuse after interacting with unsupported blocks.
  • Fixed regression where only:
    • Chests
    • Barrels
    • Chest Boats
    • Chest Minecarts
      continued functioning after resolver refactor.
  • Fixed barrel targets being rejected by screen compatibility validation.
  • Fixed incorrect barrel camera positioning caused by fallback/nearby target recovery.
  • Fixed dispenser, dropper, furnace, smoker, blast furnace, and hopper block-face orientation flipping.
  • Fixed generic container family compatibility handling for multiple container types.

Added

  • Added immersive support for:
    • Hoppers
    • Hopper Minecarts
    • Dispensers
    • Droppers
  • Added hopper GUI detection.
  • Added dispenser/dropper GUI family handling.
  • Added additional workstation and functional block target restoration after resolver rewrite.

Resolver / Architecture

  • Refactored immersive target resolver pipeline.
  • Restored deterministic block detection using:
    • screen family validation
    • world block resolution
    • controlled fallback behaviour
  • Improved separation between:
    • screen detection
    • block/entity target resolution
    • camera orientation/yaw resolution
  • Improved compatibility handling between:
    • generic container screens
    • dispenser/dropper screen families
    • world-resolved block targets

Future Work

  • Planned experimental support for automatic modded container detection using handled screens + nearby block entity resolution.
  • Intended to support modded workstation/container blocks (e.g. Farmer’s Delight cooking pot) without requiring explicit hardcoded integrations.

This mod has no related projects