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Immersive Chests

This project adds a configurable camera system too chests and other functional blocks upon interaction allowing GUI alignment relative too the players world.
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Description

Immersive Chests

Immersive Chests is a client-side mod that moves the camera when opening containers to create a more immersive perspective.

Instead of opening GUIs from a static viewpoint, the camera dynamically repositions and orients itself relative to the block you are interacting with — creating a more grounded, spatial, and immersive experience.

This mod focuses on correct spatial behaviour, ensuring that every interaction feels intentional, stable, and visually consistent.

What it does

When you interact with a container or workstation:

The camera moves into position relative to the block It aligns itself with the block’s orientation It adjusts its offset and tilt based on context

The result is a natural viewpoint that feels like you are actually engaging with the block, rather than opening a floating UI.

Core Features Context-Aware Camera Automatically positions the camera based on block type and orientation Supports top-down, side-facing, and directional views Smart Orientation System Detects block facing and interaction context Supports multiple orientation modes: Block-facing Nearest axis Fixed orientations Accurate Rotation (Yaw) Camera rotation aligns with block direction Handles special cases like: Chests vs barrels Vertical vs horizontal views Ensures consistent “look direction” across all interactions Stable Offset System Camera offsets are applied relative to orientation, not player position Prevents drifting, flipping, or inconsistent positioning Produces predictable and clean camera placement Edge Case Handling Stacked chests Block obstruction (air prioritisation) Barrel facing overrides Tight or enclosed spaces ** Fully Configurable** Adjust:

Camera distance Height Tilt Interaction behaviour

Use Mod Menu for in-game configuration.

Supported Blocks Chests (single and double) Barrels Furnaces, smokers, blast furnaces Crafting tables Looms, smithing tables, cartography tables Brewing stands, beacons, anvils, lecterns

Support for additional blocks can be added over time.

Technical Design

This mod is built around a resolver pipeline, separating camera logic into clear stages:

Target → Orientation → Yaw → Offset → Pitch OrientationResolver → decides where the camera is placed YawResolver → defines the viewing frame OffsetResolver → applies positional adjustments PitchResolver → controls vertical rotation

This separation ensures:

Stability Predictability Easy extensibility for future features 🌐 Multiplayer Compatibility

This is a client-side only mod.

✔ Does not modify movement, reach, or inventory behaviour ✔ Does not send gameplay-altering packets ✔ Safe on most servers

⚠ Some servers may restrict camera or perspective mods — check server rules before use.

Performance Impact

Immersive Chests is designed to have minimal performance impact.

Only runs when interacting with supported blocks No background processing or continuous updates No impact on world rendering, AI, or gameplay systems

All camera logic is calculated on interaction, keeping runtime overhead low.

🔧 Dependencies Required Fabric API Cloth Config API Optional Mod Menu (for configuration UI)

Modpack Policy ✔ Allowed in modpacks ✔ Allowed in private/public distributions

Please link back to this Modrinth page when sharing.

First Release

This initial release includes:

Fully functional immersive camera system Stable handling of orientation and rotation Configurable camera behaviour Support for a wide range of container blocks

Feedback & Future Plans

This mod is actively evolving and open to feedback.

Planned improvements may include:

Additional camera modes Smoother transitions between viewpoints Player Chest Animations Expanded block support Debug/visualisation tools for camera behaviour

Why this mod exists

Minecraft’s GUI interactions are powerful, but visually disconnected from the world.

Immersive Chests aims to bridge that gap by:

Reconnecting UI with spatial context Making interactions feel physical and grounded Enhancing immersion without altering gameplay

The Immersive Chests Team

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