ICBM 1.7.10-2.15.5b510-UNSTABLE build 510 for 1.7.10
What's new
Highly untested and may break world
Current release unspecified
- Implement Proxy's Explosive
- Fixed null check derp
- Improved warhead unit tests Will build on these later for other modules. Right now this should cover checks for save/load failures of the warhead module.
- Fixed NPE with engine fluid tanks
- Fixed module loading problems
- Started work on new glass ball explosive
- Fixed #303 Complete neglected to do this, but its fixed now
- 2.15.5
- Reworked module instance creation process Module items now build the module instance and no longer use reflection in the process. Builders now use the IModuleItem#getModule(ItemStack) to allow easier handling of the process.
- remove githash from jar attributes
- removed old dupe grgit code from build.gradle
- fix missing grgit dependency in build.gradle
- Fixed #311 Coal Engine recipe NPE due to missing engine module Part of the fix was in the previous commit involving changing how modules were built. As well I cleaned up and documented the code for the recipe.
- Cleaned up and deprecated MissileModuleBuilder Going to replace this with a registery system globally used by all module systems. Will work like Forge's registry system in 1.12 and use an event instead of a registry method. This is being done to cleanup the code, reduce redudancy, and make it easier to use over all.
- Scaled firework with size
- Added firework blast Will need more work to be usable for anything more than quick laugh
- Disabled trigger slot in warhead station until its implemented
- Simplified warhead build method
- FIxed micro missile warhead recipe not being registered
- Fixed rockets not being craftable with engines
- Gift boxes
- Fixed placement issues with crashed missiles, Displayed gravity code for crashed missile
- Fixed registering empty spawn eggs explosives
- Sync?
- Fixed #310, launcher firing client only packet on server
- Updated wrappers, Updated GUIs
- 2.15.4
- Fixed missing creative tab data on items
- Changed EMP item size from 1 to 10 to reflect changes in VE
- update VE version
- Changes to VE API for registering items
- Changed in ID method
- Updated file: gradle.properties
- Sync
- Remove grid crafting of inserting explosives into warheads
- Updated ore blasts for removal of ore class file in VE
- update VE version
- Added debug display to test fragment render, Added 3D item rendering to fragments
- Added support for items as fragements, Added sword fragment Render for items will need massively improved but it works
- Created cow with missile launcher for lolz
- Fixed recipes, Added missing explosive item textures, Added missing translations
- Fixed NPE during world load caused by packet trigger during set inventory
- Fixed NPE when render rocket smoke
- Fixed warhead crafting running in automatic mode always
- Disabled old small crafter
- Fixed small missile autocrafter
- Rewrote ore puller explosive to work in a cube area ignoreing y level
- Removed debug
- update changelog plugin
- Updated to latest VoltzEngine
- Changed launcher to use direction and block pos
- Fixed duplication when destroying a frame as part of the launcher
- Improved messages for launcher creation and failure
- Implemented icon for medium missiles
- Transitioned creative tab to using registry names Pre-work for moving to JSON creative tabs
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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