HYPER HARVEST

Hyper Harvest is a story-driven farming mod for Minecraft. Plant, water, and chain-harvest crops against the clock, meet your shipment quotas, and grow stronger between runs as you uncover the mystery of a village lost to the Mist.
Back to Files

[ALPHA] hyperharvest-1.0.14+1.20.1.jar

File namehyperharvest-1.0.14+1.20.1.jar
Uploader
JanaeDTMJanaeDTM
Uploaded
Sep 28, 2026
Downloads
6
Size
10.3 MB
Mod Loaders
Fabric
File ID
8997047
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:hyper-harvest-1709514:8997047"

Learn more about Curse Maven

What's new

HYPER HARVEST [ALPHA] 1.0.14
Changes since 1.0.7:

- Rebalanced combo tiers to 5 / 11 / 20 / 32. Chains and full rows earn more combo points.
- Changes to End game boss, cinematics, cutscenes.
- Sundown warnings are harder to miss!
- Added a little screen shake when shooing pests.
- Shift + right-click picks up sprinklers and decoration kits straight into your inv.

- Sprinklers are movable; decos keep their designated spots.
- Heart Lockets now cap at III and cost 6 / 12 / 20 Golden Seeds. Old higher-tier tokens get refunded on your save.
- Added the crop glossary! Press J (what ever you rebind to) for crop values, golden values, commissions and crop notes.
- Cleaned up menu buttons, chapter captions and tooltips CONTRACTS. Contracts text no longer spills over.
- H opens the main Hyper Harvest menu. Added settings for shake strength, key-cue size, cutscene camera framing and hotkey hints.

- Added new menu ??? and the pig illustration.
- Changes to chapter intro sequences, dialogue, multiplayer support with them, QoL changes for HUD clutter, etc.
- Hold G for ~2 seconds to vote to skip the current dialogue branch.
- Selecting a chapter replays its dialogue. Restarting a checkpoint doesn't repeat the introduction.
- New MIST chapter intro transitions!
- Rebuilt Tidepool as islands sitting on water. Added Stormreach cliffs, stage-matching distant terrain and thunderstorm crop hazards.
- Lightning-struck pigs can become piglins, aka gold thieves. 
- Frostvale's drying weather is now labeled Freezing.
- Added plantable Sporewood mushrooms and golden mushrooms. Pork can be shipped (for small increase); poisonous potatoes subtract 2 tribute each. Definitely not a cash crop.
- Overall experience enhancements (aesthetics, being able to shoo pests without it being janky, etc etc etc)
- Fixed chapter changes dropping duplicate farm pieces and decorations into your inventory. ._. !!! was very annoying
- Fixed crop harvesting across stages. Left-click clears a crop's space; right-click keeps chain harvesting and automatic replanting.
- Fixed rain watering crops and watering cans working during final boss fight.

- Farm pigs ignore held veggies and focus on trampling watered crops. Cute doesn't mean they get a free pass.
- Added gold-crop-stealing piglins and clear theft warnings. Shoo ordinary gold thieves before they escape to recover stolen crops!
- Expanded the late-game story with new scenes, made boss encounter epic, and a story rewrite. The next major battle is still in development.
- Added quick time events.
- Removed stray bell drops and vanilla advancement popups in farm worlds.
- Ring the bell 10 times.

Still an alpha and still being worked on! :) Please call out any bugs, weird behavior or places you get stuck. Include the day/chapter, solo or LAN, and what happened. Screenshots or crash logs help a ton. Thank you for testing and helping me make this better!

Updating? Replace the old JAR, have everyone on LAN use the same version. and back up your save first.

~JanaeDTM