Description
Welcome to

!!!!! :)
*ARCHITECTURY & FABRIC API REQUIRED
CREATE NEW WORLD > WORLD Tab > WORLD TYPE: HYPER HARVEST
MULTIPLAYER SUPPORTED
You wake up in a strange land enshrouded in mystery. You can't recall how you got there or who this villager is that's been waiting on you to wake up.
Something is happening to their harvest... and you're caught right in the middle of it.
HYPER HARVEST is a fast-paced, story-driven farming experience where you have to strategize through timed crop harvesting, increasing high pressure quotas, and challenging conditions that will test you to the max. DON'T MISS YOUR QUOTAS. Trust me.
HOW TO PLAY:

BUY SEEDS, HARVEST CROPS. BUY IN PERMANENT UPGRAGES. SURVIVE THROUGH THE CHAPTERS.
You start with 3 lives. Failed runs return you to checkpoints, and Golden Seeds help you come back stronger. Between shipments, manage your emeralds to buy permanent upgrades so you can last through all 50 stages! (10 chapters, each 5 days long. Interactive tutorial in-game).
The story is currently going through a rewrite, so the finale is not yet available, but there's still a major boss fight before then.

(more screenshots and videos soon, stay tuned. <3)
MULTIPLAYER:
- open to LAN & provide port (may need to direct connect + port)
- quotas scale to the amount of players joined into the game!
- each player has their own purchased items, most upgrades aren't shared
CHANGE LOG
Current: HYPER HARVEST [ALPHA] 1.0.14
Changes since 1.0.7:
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HYPER HARVEST [ALPHA] 1.0.14
Changes since 1.0.7:
- Rebalanced combo tiers to 5 / 11 / 20 / 32. Chains and full rows earn more combo points.
- Changes to End game boss, cinematics, cutscenes.
- Sundown warnings are harder to miss!
- Added a little screen shake when shooing pests.
- Shift + right-click picks up sprinklers and decoration kits straight into your inv.
- Sprinklers are movable; decos keep their designated spots.
- Heart Lockets now cap at III and cost 6 / 12 / 20 Golden Seeds. Old higher-tier tokens get refunded on your save.
- Added the crop glossary! Press J (what ever you rebind to) for crop values, golden values, commissions and crop notes.
- Cleaned up menu buttons, chapter captions and tooltips CONTRACTS. Contracts text no longer spills over.
- H opens the main Hyper Harvest menu. Added settings for shake strength, key-cue size, cutscene camera framing and hotkey hints.
- Added new menu ??? and the pig illustration.
- Changes to chapter intro sequences, dialogue, multiplayer support with them, QoL changes for HUD clutter, etc.
- Hold G for ~2 seconds to vote to skip the current dialogue branch.
- Selecting a chapter replays its dialogue. Restarting a checkpoint doesn't repeat the introduction.
- New MIST chapter intro transitions!
- Rebuilt Tidepool as islands sitting on water. Added Stormreach cliffs, stage-matching distant terrain and thunderstorm crop hazards.
- Lightning-struck pigs can become piglins, aka gold thieves.
- Frostvale's drying weather is now labeled Freezing.
- Added plantable Sporewood mushrooms and golden mushrooms. Pork can be shipped (for small increase); poisonous potatoes subtract 2 tribute each. Definitely not a cash crop.
- Overall experience enhancements (aesthetics, being able to shoo pests without it being janky, etc etc etc)
- Fixed chapter changes dropping duplicate farm pieces and decorations into your inventory. ._. !!! was very annoying
- Fixed crop harvesting across stages. Left-click clears a crop's space; right-click keeps chain harvesting and automatic replanting.
- Fixed rain watering crops and watering cans working during final boss fight.
- Farm pigs ignore held veggies and focus on trampling watered crops. Cute doesn't mean they get a free pass.
- Added gold-crop-stealing piglins and clear theft warnings. Shoo ordinary gold thieves before they escape to recover stolen crops!
- Expanded the late-game story with new scenes, made boss encounter epic, and a story rewrite. The next major battle is still in development.
- Added quick time events.
- Removed stray bell drops and vanilla advancement popups in farm worlds.
- Ring the bell 10 times.
Still an alpha and still being worked on! :) Please call out any bugs, weird behavior or places you get stuck. Include the day/chapter, solo or LAN, and what happened. Screenshots or crash logs help a ton. Thank you for testing and helping me make this better!
Updating? Replace the old JAR, have everyone on LAN use the same version. and back up your save first.
~JanaeDTM
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You can buy me a coffee here. Thanks for supporting my work!
~~!~~

ALPHA NOTICE:
Hyper Harvest is currently in ALPHA.
That means what you're playing now is only the beginning. I already have plans to expand and improve the mod, including changes to the story and dialogue, improved aesthetics, additional polish, and adjustments based on how the game actually feels to play.
Because this is an alpha, feedback is very welcome! If you run into a bug, something doesn't work the way you expected, a part of the gameplay feels confusing or awkward, or you simply have feedback about the experience, please report it. Player feedback during this stage is especially useful for shaping Hyper Harvest into a much stronger final mod.
Thanks for playing — and happy harvesting!
(*psst... this description is also a WIP... I'll be updating it regularly. ♥ ~Janae)
planned:
~versus mode
~dialogue tightening
~better level aesthetics & liveliness
~crop helpers (npcs or sidekicks!)
~ more crop variety
~ more challenge levels and PVP
~...more errathang.

© JanaeDTM 2026. All rights reserved.

