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HxCShards

Reimagined Soul Shards
Holding T15 zombie shard
Soul Tools on hotbar, looking at Soul Forge and spawner.

Holding T15 zombie shard Soul Tools on hotbar, looking at Soul Forge and spawner.

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Description

*Requires HxCCore

 

Soul shards are shards that you obtain by smelting a diamond in soul forge with vile dust.

When you kill a living creature whilst a soul shard is on your hotbar, it will bind the creatures soul to the shard.

When you reach a certain number of kills the shard will reach a higher tier, higher tier = faster and more controllable spawner.

Inserting a soulshard Tier 1 or higher will allow the mob bound to the shard to spawn.

Spawners Obey the rules of spawning the creature using vanilla limitations until higher tiers.

 

When tier is 25% or higher of the max tier it will be able to ignore light level. Tier 4 default

When tier is 25% or higher of Max Tier it will be able to be disabled by redstone. Tier 4 Default

When tier is 50% or higher it will no longer require nearby player. Tier 8 default

When tier is 75% or higher it will ignore the dimension. Tier 12 Default

   *Configurable as of 1.0.3

 

Entity whitelist is generated on startup, find it in configs/HxCKDMS/HxCShards-EntityWhitelist.cfg

 

Practically the same concept as Soul Shards by ShadwDrgn EXCEPT

*Configurable number of shard tiers 15 default

*Each tier requires twice as many kills as the last

*Starting kills can be configured

*Absorb any spawner config

*Config per shard tier will be coming soon, currently changing config system to allow this

*Soul Stealer max level is now configurable up to 127

*SSTOW textures are an optional config

 

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