How Fortunate! will (eventually) unite all types of ores under consistent item drops which can be affected by fortune.
Currently, the following ores are supported:
As of 2.3-1.15.2, How Fortunate is now compatible with Compact Ores. As such, How Fortunate will not be adding its own implementation in 1.15+ of dense ores. Please use Compact Ores instead for this functionality.
If there are any mods which provide the above metals whose blocks do not drop the chunk item, please let me know and I will investigate. There is one exception: omegacraft. Because its source is not visible I am not able to determine how its blocks are dropped in the world and for some reason I cannot intercept them as I can with other mods. In order for HF to be compatible with omegacraft, OC will need to make changes to how their blocks are dropped.
All items should be tagged with their appropriate categories to ensure that they are usable by any mode which properly uses tagged crafting recipes (what used to be the oreDict). If an item does not work in a specific recipe, please reach out to the mod which provided it and have them modify their recipes to use block and item tags.
There is currently no configuration for the 1.15 version, however it is on the way. The 1.12 version has extensive configuration options available.
See spoiler for 1.12.2 version description. I am not sure yet which features I will be porting to 1.15, please let me know if there are any you need. Please report all issues/make feature requests on github.
Does this sound familiar? You've gone for a mining trip and emerged with three types of copper, two types of lead and four types of tin yet you still don't feel like you got enough?
How Fortunate! aims to ease this burden!
HF unifies (many) ore drops into single, stackable drops that are also affected by Fortune. (The fortune effect may also be toggled off in the config, if desired)
Out of the box, it supports all variations* of the following:
- Cinnabar (Thaumcraft)
- Silicon (Silicon Mod)
As of 2.8:
- Magnesium (NuclearCraft)
- Thorium (NuclearCraft)
- Boron (NuclearCraft)
- Lithium (NuclearCraft)
as of 2.9:
- Yellorite (Big Reactors)
As of 2.11
- Zinc (no world gen support)
- As of 2.15
In order to ensure compatibility, (and keep the inventory usage down) many of the above metals smelt into an ingot provided by HF. These are oreDicted and should work exactly the same as long as other mods use properly oreDicted recipes.
In addition to the above, you may randomly find "Dense" versions of the vanilla ores, which yield 3x their drop and are rare enough to be a nice surprise.
As of 2.4, How Fortunate! now includes configuration options. Don't want all your ores to be dense? Say no more! Want only iron dense? You can do that! What's more, you can now generate non-vanilla ores for use with dense ores. It is best to disable generation of said ores in other mods first, or else they'll just be too many. I tried to make the default ore options an average of how they spawn in other mods, but if you don't like the way I've done it, you can configure that too!
Non-vanilla ore generation is OFF by default, but can be easily enabled via the in-game config.
If you want to use this in a mod pack, no permission is necessary! Just please do not rehost this mod on other websites.
This mod was inspired by both Fortune Ores and Dense Ores, both of which have either failed to have been ported to newer versions or have had lackluster ports. That being said, I will not be porting below 1.12
As of 2.7, ore chunks can be crafted in a 2x2 pattern into a Compressed Ore Chunk. These can be crafted back into four of the original ores. These save space when mining and can be crafted directly from the inventory.
*only if the ore is properly registered with the OreDictionary. If a mod's version of the above metal does not work, that means they did not properly register them to the Ore Dictionary and will need to do so. I will not go out of my way to add support for metals that are not oredicted, but I will pre-add them assuming an ore dict entry will be coming in the future..