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Hostile Humans Unified

Adds four ranks of humans, with identity-based relationships, hiring and command systems, equipment management, and combat behaviors for melee, bows, crossbows, and firearms.
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hostile-humans-unified-1.20.1-3.8.0.jar

File namehostile-humans-unified-1.20.1-3.8.0.jar
Uploader
Felix_xingFelix_xing
Uploaded
Oct 11, 2026
Downloads
53
Size
3.9 MB
Mod Loaders
Forge
File ID
9131406
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hostile-humans-unified-1714085:9131406")

Learn more about Curse Maven

What's new

Hostile Humans Unified 3.8.0 Update Summary

  • Expanded Scorched Guns integration with support for firearms, standard armor, medical supplies, and throwable items.

  • Rebalanced base health and attack values across all human tiers, refined tier progression, separated bow and crossbow damage settings, and improved combat experience effects on firearm damage and spread.

  • Improved firearm reloading, animations, sounds, and muzzle flashes. Fixed unintended melee attacks while holding guns and firing without a valid target.

  • Refined shield defense under heavy fire, close-range counterattacks, and background bow and crossbow loading. Fixed excessive firing rates and shotgun-related shield durability loss.

  • Improved combat in water, pursuit, and firing-position selection, along with obstacle detection and throwable trajectories.

  • Improved item pickup decisions: equipment value now accounts for remaining durability, and humans no longer collect ammunition without a compatible weapon.

  • Expanded firearm whitelist and blacklist controls, adjusted tactical item spawn pools, and improved back-mounted shield and dual-wield rendering.

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