hostile-humans-unified-1.20.1-3.8.0.jar
Curse Maven Snippet
What's new
Hostile Humans Unified 3.8.0 Update Summary
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Expanded Scorched Guns integration with support for firearms, standard armor, medical supplies, and throwable items.
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Rebalanced base health and attack values across all human tiers, refined tier progression, separated bow and crossbow damage settings, and improved combat experience effects on firearm damage and spread.
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Improved firearm reloading, animations, sounds, and muzzle flashes. Fixed unintended melee attacks while holding guns and firing without a valid target.
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Refined shield defense under heavy fire, close-range counterattacks, and background bow and crossbow loading. Fixed excessive firing rates and shotgun-related shield durability loss.
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Improved combat in water, pursuit, and firing-position selection, along with obstacle detection and throwable trajectories.
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Improved item pickup decisions: equipment value now accounts for remaining durability, and humans no longer collect ammunition without a compatible weapon.
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Expanded firearm whitelist and blacklist controls, adjusted tactical item spawn pools, and improved back-mounted shield and dual-wield rendering.
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