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Hostile Humans Unified

Adds four ranks of humans, with identity-based relationships, hiring and command systems, equipment management, and combat behaviors for melee, bows, crossbows, and firearms.
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hostile-humans-unified-1.20.1-3.3.13

File namehostile-humans-unified-1.20.1-3.3.13.jar
Uploader
Felix_xingFelix_xing
Uploaded
Sep 27, 2026
Downloads
19
Size
3.2 MB
Mod Loaders
Forge
File ID
8989908
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hostile-humans-unified-1714085:8989908")

Learn more about Curse Maven

What's new

  • Each eligible armor piece worn by a hired Human now loses at most one durability point per damaging hit, regardless of the hit's damage amount.
  • Clears leftover ranged-strafe commands when bow, crossbow, and other ranged users switch to melee weapons, preventing lateral drift during melee combat.
  • Restores target-facing yaw after movement control updates during ranged attacks without replacing the active path or strafe command.
  • Smooths the client-side ranged movement pose: torso, shoulders, legs, and equipment turn together, with a maximum 45° offset. Switching to melee exits this pose.
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