homebreworigins-neoforge-1.0.1
Curse Maven Snippet
What's new
Homebrew Origins — Changelog
warbornorigins-neoforge-1.5.13 → homebreworigins-neoforge-1.0.1
Mod Identity (Breaking Change)
- Mod id
warbornorigins→homebreworigins. Java packagecom.mchivelli.warbornorigins→com.xmat5.homebreworigins. - Existing players' origin selections will not resolve — the old
warbornorigins:namespace no longer exists. Everyone re-picks their race. - 19 races → 20 (Acid Dragonborn added).
- All 20 race icons redesigned.
Race Renames
| 1.5.13 name | Current name |
|---|---|
| Moon Elves | Drow |
| Dark Dwarf | Duergar |
| Siren | Triton |
The Withered (plague_victim) |
Reborn |
| Vampire | Dhampir |
Fire Dragon Born (fire_dragonkin) |
Fire Dragonborn |
Lightning Dragon Born (lightning_dragonkin) |
Lightning Dragonborn |
Cold Dragon Born (cold_dragonkin) |
Frost Dragonborn |
| Wild Dwarf | Hill Dwarf |
Per-Race Diff
Fire Dragonborn
- Ignition: was a custom Fireball cast (45s NeoOrigins cooldown) → now casts the real Fire Breath spell, 12s cooldown controlled by the spell itself.
- Draconic Resistance (
scorched_hide): was full fire/lava immunity → now 50% resistance, damage type widened to also cover Iron's Spellbooks fire-school damage. - Tier 1:
lava_visionremoved, Dark Vision added in its place. - Tier 2: Chromatic Warding added alongside the existing Lava Regen.
- Tier 3:
ember_shield(thorns) replaced by Draconic Fury (10s AoE damage+ignite aura, 2 min cooldown).
Lightning Dragonborn
- Draconic Resistance (
galvanized): was full lightning immunity → now 50% resistance, damage type widened to cover Iron's Spellbooks lightning-school damage. The heal-on-being-struck effect is unchanged. - Tier 1:
static_charge(+10% move speed) removed, Dark Vision added in its place. - Tier 2: Chromatic Warding added alongside the existing Discharge.
- Tier 3:
thunderstorm(channeled the real ISB Thunderstorm spell) replaced by Draconic Fury (10s AoE damage+Weakness aura, 2 min cooldown).
Frost Dragonborn
- Flash Freeze: was a custom frost-orb projectile with a lingering slow field → now casts the real Cone of Cold spell.
- Draconic Resistance (
glacier_skin): was full freeze immunity → now 50% resistance, damage type widened to cover Iron's Spellbooks ice-school damage. - Tier 1:
cold_buff(Strength I in snow) removed, Dark Vision added in its place. - Tier 2: Chromatic Warding added alongside the existing Natural Armor.
- Tier 3:
rime_shield(thorns) replaced by Draconic Fury (10s AoE damage+Slowness aura, 2 min cooldown).
Acid Dragonborn
- New race, didn't exist in 1.5.13.
Drow (Moon Elves)
- Faltering Focus (
assassins_focus) removed. - Night Strike: bonus damage cut from +60% to +40%.
- Darkness: added (new active), then reworked from a self-centered AoE into a dodgeable hurled projectile, and moved into the tier-1 slot —
shadow_dashremoved to make room. - Dark Vision and Shadow Affinity (+10% Shadow spell power) added to base kit.
- Tier 2:
shadow_markedreplaced by Drow Poison (melee Poison+Slowness proc, on a cooldown).
High Elves
- Featherfall removed entirely.
- Encumbered: fixed — removed a Feather Falling boots clause that zeroed the armor-weight penalty on all four slots, not just the boots.
- Tier 1:
emergency_wardreplaced by Healing Mist (active self+ally heal). - Tier 2:
spell_resistance(flat +20% magic resist attribute) replaced by Mana Shield (a toggle: 100 Shield Charge per hit for a 50% damage reduction, on a dedicated resource meter).
Wood Elves
- Natural Archer: +50% → +25% projectile damage.
- Light on Feet: -50% → -20% fall damage.
- Eagle Eyed removed, Fleet of Foot (+16% move speed) added in its place.
- Mask of the Wild and Forest Warden naming corrected — the display names had ended up on the wrong mechanics (fixed to match which power actually does what the name describes).
natures_veilandforest_wardenare the same files as before; only their names moved.
Mountain Dwarf
- Dwarven Resilience (-25% poison/magic damage) added to base kit.
- Dwarven Brew moved from base kit into tier 1, replacing
brawlers_grip(removed). - Unstoppable (tier 3): dropped its Poison/Nausea immunity (now redundant with the new base-kit Dwarven Resilience), gained +2 max health instead.
Duergar (Dark Dwarf)
grave_anchor(knockback resist) andpillager_alliance(pillager truce) removed.- Haunted (detection range + magic vulnerability) removed.
- Soul Chains removed.
- Tainted Constitution (
potion_immunity) renamed Psionic Fortitude, merged with a new standalone magic-resist power (-35% incoming magic damage). - Sunlight Sensitivity added (base kit) — real Duergar didn't have this represented at all in 1.5.13.
- Duergar Magic (self-invisibility) and Enlarge (temporary size increase + Strength I) both added — new actives.
- Dwarven Resilience (-25% poison/magic) added on top.
Hill Dwarf (Wild Dwarf)
- Wild Pact: companion cap 4 → 3.
- Weak Alone: penalty -25% → -15%.
- Keen Shot and Command Pack swapped between base kit and tier 1 (Keen Shot was base kit, is now tier 1; Command Pack was tier 1, is now base kit).
- Dwarven Toughness (+2 max health) and Dwarven Resilience (-25% poison/magic) both added to base kit — neither existed in 1.5.13.
Orc
- Shield Breaker: ranged/magic penalty -15% → -20%.
- Tier 1/2 swapped: Undying Rage was tier 1 and Rampage tier 2 in 1.5.13 — now reversed.
- Tier 3:
savage_strength(+20% damage below 50% HP) replaced by Relentless Endurance (survive a killing blow at 1 HP, 20 min cooldown).
Goblin
- Carnivore and Kleptomania both removed.
- Tier 1:
scurryreplaced by Fury of the Small (+2 flat damage vs. players).
Nalfeshnee
- Demon Fire: was NeoOrigins-side gated (45s cooldown, spell's own cooldown disabled) → now the real Fire Breath spell's 12s cooldown is the sole gate.
- Fire Immunity (full fire/lava immunity only, nothing else) merged into a new single power, Demonic Resilience: full fire/lava immunity kept, full poison immunity added (didn't exist before), plus new 10% cold/lightning resistance and 20% magic resistance (also didn't exist in 1.5.13 in any form).
- Teleport (
abyssal_shift, casts Prismatic Shift) added as a new base-kit active — didn't exist in 1.5.13. - Lava Diver (
lava_swimming): lost its lava-vision component, keeps no-drag and swim-speed.
Triton (Siren)
- Sirens Wail (an AoE charm command) replaced entirely by Control Air and Water (a real cast of Iron's Spellbooks' Airblast spell), which now lives in base kit.
- Guardian of the Depths (-50% cold damage) added as a new base-kit power — didn't exist in 1.5.13.
- Aquatic Grace: lost a survival-mechanic cold-resistance sub-effect (now redundant with Guardian of the Depths' real combat cold resistance).
- Tier list itself is unchanged (Ocean Eyes / Streamlined / Ocean's Grace, same as 1.5.13).
Arachnae
- Carnivore removed from base kit.
- Sunlight Sensitivity added to base kit — didn't exist in 1.5.13.
- Energy resource meter hidden from the powers list (still functions identically).
- Tier 1:
night_visionrenamed Dark Vision (display name only). - Tier 2:
poison_immunityremoved, replaced by Chitin Plating (+2 armor, +1 armor toughness). - Tier 3: Spider's Fang — duration cut from 3s to 2s, and a 6s cooldown between procs added (previously no internal cooldown at all).
Harpy
- Hollow Bones removed entirely (previously: fall damage immunity + 35% incoming damage penalty).
- Screech: gained a Slowness I proc (5-block radius) alongside its existing Sonic Boom cast.
Human
- No changes. Checked this session against the real D&D Human trait list and found it already matches closely — nothing altered.
Revenant
- Withered Form: was a hunger-gated 2x natural-regen multiplier (barely triggered in practice) → now an unconditional flat 1 HP every 3 seconds, regardless of hunger.
- Vengeful Glare added as a new base-kit active — didn't exist in 1.5.13.
- Grave Essence resource meter hidden from the powers list (still functions identically).
- Phylactery (tier 3) renamed Rejuvenation (display name only, mechanic unchanged).
Dhampir (Vampire)
- Trace of Undeath (-50% necrotic/blood-magic damage) added to base kit — didn't exist in 1.5.13.
- Blood Drinking renamed Vampiric Bite.
- Sanguine Strikes (tier 2): briefly renamed "Vampiric Bite" mid-session, then reverted back to its original name once Blood Drinking took that name instead. Net result: unchanged from 1.5.13.
Reborn (Plague Victim / The Withered)
- Eternal Suffering (tier 3): was a full heal to 20 HP with no drawback → now heals to only 6 HP and applies Weakness I for 20 seconds afterward.
- Everything else in the base kit and remaining tiers is unchanged from 1.5.13.
Pack-Wide Changes
- Every power literally named "Night Vision" or "Darkvision" — across Arachnae, Drow, and all 4 Dragonborn — unified to a single name, Dark Vision. (Powers that grant night vision under a different name, like Triton's Ocean Eyes, were left alone.)
- Hidden resource meters (Arachnae's Energy, Revenant's Grave Essence, High Elves' new Shield Charge) removed from the visible powers list while remaining fully functional.
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