Homebrew Origins

Homebrew Origins adds 20 playable races inspired by real D&D 5.5e species and monsters, each with trait-accurate powers, tiered progression, and real drawbacks. An Neo-Origins addon
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homebreworigins-neoforge-1.0.1

File namehomebreworigins-neoforge-1.0.1.jar
Uploader
Xmat5Xmat5
Uploaded
Sep 30, 2026
Downloads
263
Size
310.5 KB
Mod Loaders
NeoForge
File ID
9016352
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:homebrew-origins-1718489:9016352"

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What's new

Homebrew Origins — Changelog

warbornorigins-neoforge-1.5.13 → homebreworigins-neoforge-1.0.1


Mod Identity (Breaking Change)

  • Mod id warbornorigins → homebreworigins. Java package com.mchivelli.warbornorigins → com.xmat5.homebreworigins. 
  • Existing players' origin selections will not resolve — the old warbornorigins: namespace no longer exists. Everyone re-picks their race.
  • 19 races → 20 (Acid Dragonborn added).
  • All 20 race icons redesigned.

Race Renames

1.5.13 name Current name
Moon Elves Drow
Dark Dwarf Duergar
Siren Triton
The Withered (plague_victim) Reborn
Vampire Dhampir
Fire Dragon Born (fire_dragonkin) Fire Dragonborn
Lightning Dragon Born (lightning_dragonkin) Lightning Dragonborn
Cold Dragon Born (cold_dragonkin) Frost Dragonborn
Wild Dwarf Hill Dwarf

Per-Race Diff

Fire Dragonborn

  • Ignition: was a custom Fireball cast (45s NeoOrigins cooldown) → now casts the real Fire Breath spell, 12s cooldown controlled by the spell itself.
  • Draconic Resistance (scorched_hide): was full fire/lava immunity → now 50% resistance, damage type widened to also cover Iron's Spellbooks fire-school damage.
  • Tier 1: lava_vision removed, Dark Vision added in its place.
  • Tier 2: Chromatic Warding added alongside the existing Lava Regen.
  • Tier 3: ember_shield (thorns) replaced by Draconic Fury (10s AoE damage+ignite aura, 2 min cooldown).

Lightning Dragonborn

  • Draconic Resistance (galvanized): was full lightning immunity → now 50% resistance, damage type widened to cover Iron's Spellbooks lightning-school damage. The heal-on-being-struck effect is unchanged.
  • Tier 1: static_charge (+10% move speed) removed, Dark Vision added in its place.
  • Tier 2: Chromatic Warding added alongside the existing Discharge.
  • Tier 3: thunderstorm (channeled the real ISB Thunderstorm spell) replaced by Draconic Fury (10s AoE damage+Weakness aura, 2 min cooldown).

Frost Dragonborn

  • Flash Freeze: was a custom frost-orb projectile with a lingering slow field → now casts the real Cone of Cold spell.
  • Draconic Resistance (glacier_skin): was full freeze immunity → now 50% resistance, damage type widened to cover Iron's Spellbooks ice-school damage.
  • Tier 1: cold_buff (Strength I in snow) removed, Dark Vision added in its place.
  • Tier 2: Chromatic Warding added alongside the existing Natural Armor.
  • Tier 3: rime_shield (thorns) replaced by Draconic Fury (10s AoE damage+Slowness aura, 2 min cooldown).

Acid Dragonborn

  • New race, didn't exist in 1.5.13.

Drow (Moon Elves)

  • Faltering Focus (assassins_focus) removed.
  • Night Strike: bonus damage cut from +60% to +40%.
  • Darkness: added (new active), then reworked from a self-centered AoE into a dodgeable hurled projectile, and moved into the tier-1 slot — shadow_dash removed to make room.
  • Dark Vision and Shadow Affinity (+10% Shadow spell power) added to base kit.
  • Tier 2: shadow_marked replaced by Drow Poison (melee Poison+Slowness proc, on a cooldown).

High Elves

  • Featherfall removed entirely.
  • Encumbered: fixed — removed a Feather Falling boots clause that zeroed the armor-weight penalty on all four slots, not just the boots.
  • Tier 1: emergency_ward replaced by Healing Mist (active self+ally heal).
  • Tier 2: spell_resistance (flat +20% magic resist attribute) replaced by Mana Shield (a toggle: 100 Shield Charge per hit for a 50% damage reduction, on a dedicated resource meter).

Wood Elves

  • Natural Archer: +50% → +25% projectile damage.
  • Light on Feet: -50% → -20% fall damage.
  • Eagle Eyed removed, Fleet of Foot (+16% move speed) added in its place.
  • Mask of the Wild and Forest Warden naming corrected — the display names had ended up on the wrong mechanics (fixed to match which power actually does what the name describes). natures_veil and forest_warden are the same files as before; only their names moved.

Mountain Dwarf

  • Dwarven Resilience (-25% poison/magic damage) added to base kit.
  • Dwarven Brew moved from base kit into tier 1, replacing brawlers_grip (removed).
  • Unstoppable (tier 3): dropped its Poison/Nausea immunity (now redundant with the new base-kit Dwarven Resilience), gained +2 max health instead.

Duergar (Dark Dwarf)

  • grave_anchor (knockback resist) and pillager_alliance (pillager truce) removed.
  • Haunted (detection range + magic vulnerability) removed.
  • Soul Chains removed.
  • Tainted Constitution (potion_immunity) renamed Psionic Fortitude, merged with a new standalone magic-resist power (-35% incoming magic damage).
  • Sunlight Sensitivity added (base kit) — real Duergar didn't have this represented at all in 1.5.13.
  • Duergar Magic (self-invisibility) and Enlarge (temporary size increase + Strength I) both added — new actives.
  • Dwarven Resilience (-25% poison/magic) added on top.

Hill Dwarf (Wild Dwarf)

  • Wild Pact: companion cap 4 → 3.
  • Weak Alone: penalty -25% → -15%.
  • Keen Shot and Command Pack swapped between base kit and tier 1 (Keen Shot was base kit, is now tier 1; Command Pack was tier 1, is now base kit).
  • Dwarven Toughness (+2 max health) and Dwarven Resilience (-25% poison/magic) both added to base kit — neither existed in 1.5.13.

Orc

  • Shield Breaker: ranged/magic penalty -15% → -20%.
  • Tier 1/2 swapped: Undying Rage was tier 1 and Rampage tier 2 in 1.5.13 — now reversed.
  • Tier 3: savage_strength (+20% damage below 50% HP) replaced by Relentless Endurance (survive a killing blow at 1 HP, 20 min cooldown).

Goblin

  • Carnivore and Kleptomania both removed.
  • Tier 1: scurry replaced by Fury of the Small (+2 flat damage vs. players).

Nalfeshnee

  • Demon Fire: was NeoOrigins-side gated (45s cooldown, spell's own cooldown disabled) → now the real Fire Breath spell's 12s cooldown is the sole gate.
  • Fire Immunity (full fire/lava immunity only, nothing else) merged into a new single power, Demonic Resilience: full fire/lava immunity kept, full poison immunity added (didn't exist before), plus new 10% cold/lightning resistance and 20% magic resistance (also didn't exist in 1.5.13 in any form).
  • Teleport (abyssal_shift, casts Prismatic Shift) added as a new base-kit active — didn't exist in 1.5.13.
  • Lava Diver (lava_swimming): lost its lava-vision component, keeps no-drag and swim-speed.

Triton (Siren)

  • Sirens Wail (an AoE charm command) replaced entirely by Control Air and Water (a real cast of Iron's Spellbooks' Airblast spell), which now lives in base kit.
  • Guardian of the Depths (-50% cold damage) added as a new base-kit power — didn't exist in 1.5.13.
  • Aquatic Grace: lost a survival-mechanic cold-resistance sub-effect (now redundant with Guardian of the Depths' real combat cold resistance).
  • Tier list itself is unchanged (Ocean Eyes / Streamlined / Ocean's Grace, same as 1.5.13).

Arachnae

  • Carnivore removed from base kit.
  • Sunlight Sensitivity added to base kit — didn't exist in 1.5.13.
  • Energy resource meter hidden from the powers list (still functions identically).
  • Tier 1: night_vision renamed Dark Vision (display name only).
  • Tier 2: poison_immunity removed, replaced by Chitin Plating (+2 armor, +1 armor toughness).
  • Tier 3: Spider's Fang — duration cut from 3s to 2s, and a 6s cooldown between procs added (previously no internal cooldown at all).

Harpy

  • Hollow Bones removed entirely (previously: fall damage immunity + 35% incoming damage penalty).
  • Screech: gained a Slowness I proc (5-block radius) alongside its existing Sonic Boom cast.

Human

  • No changes. Checked this session against the real D&D Human trait list and found it already matches closely — nothing altered.

Revenant

  • Withered Form: was a hunger-gated 2x natural-regen multiplier (barely triggered in practice) → now an unconditional flat 1 HP every 3 seconds, regardless of hunger.
  • Vengeful Glare added as a new base-kit active — didn't exist in 1.5.13.
  • Grave Essence resource meter hidden from the powers list (still functions identically).
  • Phylactery (tier 3) renamed Rejuvenation (display name only, mechanic unchanged).

Dhampir (Vampire)

  • Trace of Undeath (-50% necrotic/blood-magic damage) added to base kit — didn't exist in 1.5.13.
  • Blood Drinking renamed Vampiric Bite.
  • Sanguine Strikes (tier 2): briefly renamed "Vampiric Bite" mid-session, then reverted back to its original name once Blood Drinking took that name instead. Net result: unchanged from 1.5.13.

Reborn (Plague Victim / The Withered)

  • Eternal Suffering (tier 3): was a full heal to 20 HP with no drawback → now heals to only 6 HP and applies Weakness I for 20 seconds afterward.
  • Everything else in the base kit and remaining tiers is unchanged from 1.5.13.

Pack-Wide Changes

  • Every power literally named "Night Vision" or "Darkvision" — across Arachnae, Drow, and all 4 Dragonborn — unified to a single name, Dark Vision. (Powers that grant night vision under a different name, like Triton's Ocean Eyes, were left alone.)
  • Hidden resource meters (Arachnae's Energy, Revenant's Grave Essence, High Elves' new Shield Charge) removed from the visible powers list while remaining fully functional.

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