Description
Homebrew Origins
A NeoOrigins addon for NeoForge 1.21.1 adding 20 playable races built directly from real D&D 5.5e (2024) species and monster material. They aren't just reskins, but powers translated as faithfully as Minecraft allows from actual traits, verified against D&D Beyond and the Monster Manual.
Every race gets a full kit: a base identity, a real drawback, and a three-tier progression that unlocks as you level. Choose your race family first, then your race within it.
Races
Elves
- Wood Elf - a friend of nature, at home in the forest canopy
- High Elf - arcane-touched, quick with a blink and a spell
- Drow - Underdark-born stealth and shadow magic, masters of concealment
Dwarves
- Mountain Dwarf - hardy, stone-tough, unshakeable in a fight
- Duergar - gray-skinned Underdark exiles, hardened against poison and magic alike
- Hill Dwarf - cast out to the surface, endurance drawn from land and kinship
Wildfolk
- Orc - raw fury and goblin-blooded hunger, stronger the harder they're pushed
- Goblin - small, cunning, and obsessed with gold
- Nalfeshnee - a gluttonous demon bound to the Nether, teleporting and shrugging off magic
Beasts
- Triton - guardians of the ocean depths, commanding fog and wind
- Arachnae - spider-kin who climb any surface and weave webs to trap prey
- Harpy - cliff-dwelling bird-women who dive from open sky and lure with song
Humans
- Human - no single grand gift, just grit and the will to keep going
Dragonborn
- Fire Dragonborn - red, gold, and brass wyrm blood; fire answers their call
- Lightning Dragonborn - blue and bronze dragon heirs, storms embolden them
- Frost Dragonborn - white and silver dragon heirs, glacial cold runs in their veins
- Acid Dragonborn - black wyrm-blooded, breath that dissolves flesh and metal alike
Undead
- Revenant - cursed to undeath, regenerating wounds and hunting one target across any distance
- Dhampir - mortal and vampire born, speed and strength bought at sunlight's cost
- Reborn - died and came back regardless, no longer needing sleep or fearing plague
Features
- 20 fully realized races across 7 families, each with a base kit and a 3-tier progression
- Real trait sourcing - powers checked directly against D&D Beyond and the Monster Manual
- Meaningful drawbacks - every race gives something up in exchange for its strengths
Requirements
Required:
Optional (enables additional race powers if present):
- Iron's Spellbooks - required for most races' active spell abilities
- Legendary Survival Overhaul - enables heat/cold resistance tie-ins for elemental races
Credits
Created by Xmat5.


