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Hodge-Podge III

A mod that aims to improve vanilla gameplay by addings tons of new adventures

File Details

2.0.0 - Reboot Update

  • B
  • Sep 28, 2020
  • 2.64 MB
  • 112
  • 1.14.4

File Name

Hodge-Podge III 2.0.0 (MC 1.14.4).jar

Supported Versions

  • 1.14.4

2.0.0 - Reboot Update - 09/27/2020 (date of release in MCreator website)

Huge update, messy changelog :P

~Updated the mod to 1.14.4

+Tulgey, Tumtum, Murkwood, Golden Wood and Bonewood Doors, Trapdoors, Fences, Fence Gates, Stripped Logs and Stripped Woods

30 new blocks in total :P

+Loot Vase

Break it to get some random loot! Found in structures

+Questgiver's Island

A floating island in the skies of the Tulgey Forest where the Questgiver lives

+Questgiver

A Wonderland Elf who tasks you with quests to complete for getting a reward. Quests you can complete right now are defeating a Jabberwock and curing a Werewolf.

+Jabberwock Egg

Can be found in nests in the Tulgey Forest. Break it to summon... nothing. What would you expect from breaking an egg?

+Jabberwock

My jaws that bite, my claws that catch! (I know it's a reference of a reference but if you got it you have my respect.)

Breaking the eggs might enrage the mother. Just wait a bit until it finds you!

It is immune from damage until you hit it with a Vorpal Sword! Then you will be able to damage it with any kind of attack for a few seconds (you can obviously attack it with a Vorpal Sword again to be able to damage it more)

Unlike other bosses, it can't summon any allies (actually, this is more like a mini-boss, even if it has more hp than the Smoldering and the Tainted Knights)

+Sunrise Dagger

If you are holding a Moonfall Dagger in the off hand it strikes a lightning and slows down enemies. Obtained by the Questgiver as a reward for defeating the Jabberwock.

+Moonfall Dagger

If you are holding a Sunrise Dagger in the off hand it temporarily decreases attack and defense of enemies. Found in the Tainted Obelisk

+Moon Talisman

A rarity obtained from the Questgiver by completing the Werewolf quest. Can be given to the Collector for a reward

+Murkwood Oasis biome in the DarkWorld

A biome made of grass and Blood Lilies where some Murkwood Trees can rarely be found

+Voltgrass

The grass of the Murkwood Oasis

+Voltgrass Path

+DarkWorld Well

A decorative structure found in the Murkwood Oasis

+Stygian biome for the DarkWorld

+Stygianstone

A very dark rock which constitutes the aforementioned biome

+Azureshroom

A glowing mushroom which actually produces no light found in the same biome

+Oni

Found in the same biome, a demon who only attacks players in the shadow. Will run away from players in the light.

+4 Mysterious Taintstone Lanterns

Building blocks that can be crafted or found in the Tainted Obelisk

+Tainted Obelisk

A structure located in the Taint, where the Moonfall Dagger can be found

+Improved Aurora Helmet

Produces more light and has more durability than a regular Aurora Helmet. Can be obtained by trading an Aurora Helmet and 25 XP levels with a DarkWorld Jeweler

+Wondergrass Path

+Timeless Key

The 8th reward of the Collector. Will have an important use... in the future.

+Tainted Healing Statue

+New advancements

~Rebuilt all structures from scratch and added loot table support to their chests

~Custom spawn eggs are now all moved to their own bar (which has a search bar)

~Updated textures to match Jappa's style

~Added tags to custom logs and leaves (they might support decay now)

~Now any log tagged as "logs" can be converted into oak logs using a Magical Mirror

~It can also turn Dead Grass into Coarse Dirt (and vice versa), Dirt into Podzol (and vice versa), Grass into Mycelium (and vice versa)

I mean, while playing modded you usually don't have time for exploring every single biome in the world (especially with biome mods)

~Werewolves do no longer transform in nights without moon

~Werewolves are now faster during full moon nights

~Werewolves can now be cured during full nights moon by feeding them a Silver Apple while they are affected by Weakness effect

~Now the DarkWorld Jeweler Hut only generates in the Murkwood Oasis (in the DarkWorld)

~Wither Blade can now be repaired using Wither Bones, the Aurora Helmet can be repaired with Silver Ingots and the Vorpal Sword with Occult Pearls

~Wax Block is now quite sticky (slows down movement) and flammable

~Renamed the Thunderblaze into Spark and improved its AI, abilities and animations

~Eating an Oun Eye will now grant night vision for 3 seconds, just enough to check the surroundings

~Tyrianite Armor will now apply Hunger rather than Poison

~Renamed the Trader Dark Elf into DarkWorld Jeweler

~Improved rendering of some blocks and items

~Temporarily changed the Golden Pillar to be a vanilla pillar-like block with log rotation, since there is no connected textures mod for 1.14.4 (this change will be reverted when the mod will be updated to 1.15.2)

~Geysers do now temporarily produce steam blocks rather than fluids since gas fluids don't work properly in 1.14.4

~Many more tweaks

-Barrels (they now are in vanilla)

! Smoky Quartz did not generate in the DarkWorld making the Wonderland inaccesible

! Weapons dealt too little damage

! The Healing Statue had weird rotation

! You couldn't craft slabs

! Fixed a few more bugs