Hit Indication (Port)

Directional hit indicators, crit and kill markers. Fabric and NeoForge port of Hamester's Hit Indication.
Back to Files

Hit Indication 2.0.1 (MC 26.3, NeoForge)

File namehitindication-neoforge-2.0.1+26.3.jar
Uploader
RomoslayerRomoslayer
Uploaded
Oct 4, 2026
Downloads
12
Size
166.2 KB
Mod Loaders
NeoForge
File ID
9063825
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:hit-indication-port-1723758:9063825"

Learn more about Curse Maven

What's new

Bug-fix release.

  • "Heavy damage makes indicator larger" now really makes heavy hits larger (it used to shrink them). The blow that disables a shield draws its block indicator at twice the size.
  • Splash potions only show an indicator to players they actually affected, one per potion per hit. Lingering potions show one when their cloud affects a player, including players who walk in later, not the moment they shatter.
  • Instant Damage indicators report the health actually lost.
  • Lowering "Max Indicator Count" applies straight away.
  • Indicators no longer point the wrong way far from the world origin.
  • Edge of Screen mode: indicators no longer stick partly off screen at diagonal angles.
  • Turning hit indication, block indicators or crit/kill markers off also hides those already on screen. Respawning clears old indicators.
  • A kill marker is no longer replaced by a crit marker for the same blow.
  • Fabric: hits that kill the player now show their indicator, as on NeoForge.
  • Fabric: a malformed config file is kept as a backup instead of being overwritten, and saves can no longer leave it half-written.
  • NeoForge: editing the config file by hand right after pressing a toggle key is no longer ignored.
  • The mod's in-game name is now "Hit Indication (Port)".

This mod has no additional files