promotional bannermobile promotional banner

Hit Indication (Port)

Directional hit indicators, crit and kill markers. Fabric and NeoForge port of Hamester's Hit Indication.
Back to Files

Hit Indication 2.0.1 (MC 26.3, NeoForge)

File namehitindication-neoforge-2.0.1+26.3.jar
Uploader
RomoslayerRomoslayer
Uploaded
Oct 4, 2026
Downloads
11
Size
166.2 KB
Mod Loaders
NeoForge
File ID
9063825
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:hit-indication-port-1723758:9063825"

Learn more about Curse Maven

What's new

Bug-fix release.

  • "Heavy damage makes indicator larger" now really makes heavy hits larger (it used to shrink them). The blow that disables a shield draws its block indicator at twice the size.
  • Splash potions only show an indicator to players they actually affected, one per potion per hit. Lingering potions show one when their cloud affects a player, including players who walk in later, not the moment they shatter.
  • Instant Damage indicators report the health actually lost.
  • Lowering "Max Indicator Count" applies straight away.
  • Indicators no longer point the wrong way far from the world origin.
  • Edge of Screen mode: indicators no longer stick partly off screen at diagonal angles.
  • Turning hit indication, block indicators or crit/kill markers off also hides those already on screen. Respawning clears old indicators.
  • A kill marker is no longer replaced by a crit marker for the same blow.
  • Fabric: hits that kill the player now show their indicator, as on NeoForge.
  • Fabric: a malformed config file is kept as a backup instead of being overwritten, and saves can no longer leave it half-written.
  • NeoForge: editing the config file by hand right after pressing a toggle key is no longer ignored.
  • The mod's in-game name is now "Hit Indication (Port)".

This mod has no additional files