Hit Indication (Port)
Unofficial port. Not affiliated with or endorsed by the original authors. This is a Fabric and NeoForge port of Hit Indication by Hamester and Axovoxel (original source). Please report issues with this port here, not to the original authors.
Shows where damage came from, the way shooters like Call of Duty and Halo do: a red marker around the crosshair points toward whatever hit you, then fades out.
Features
- Red indicators pointing toward whatever damaged you
- Blue indicators when you block with a shield, larger when the blow will disable it
- Optional crit and kill markers at the crosshair
- Optional indicators for non-damaging negative potions, and a circular indicator for damage with no direction (falling, etc.)
- Edge of Screen mode, distance scaling, damage scaling, custom colours, opacity, scale and fade time
- Keys to toggle hit indication (H), block indicators (B) and Edge of Screen mode (G)
Installation
- Install on the server (or in singleplayer) as well as on the client. Players without the mod can still join a server that has it.
- Fabric: requires Fabric API. Optional: Mod Menu + Cloth Config for an in-game config screen.
- NeoForge: no extra dependencies; the config screen is under Mods.
Configuration
- NeoForge:
config/hitindication-client.toml, or Mods → Hit Indication → Config. - Fabric:
config/hitindication-client.json, or the Mod Menu config button when Cloth Config is installed.
Credits and license
- Original mod: Hamester and Axovoxel — https://github.com/TheHamester/HitIndicator
- Translations: HaHaWTH (Chinese), Emik (Swedish, toki pona), Enitoni (Norwegian), Lily (German), Axovoxel (Pirate Speak)
- Port: Romoslayer — source at https://github.com/Romoslayer/Hit-Indication-Port
Licensed under CC BY-SA 4.0, the same license as the original. The changes made in this port are listed in NOTICE.md.

