HexTale 1.4.0
Curse Maven Snippet
What's new
Ready for modpacks: every recipe can be changed by data packs and recipe scripts, shared materials go by common tags, machines respect claims, and other mods' pipes, quests and slots work with HexTale.
Added
- The mod's recipes are ordinary recipe types now:
hextale:hex_crafting(Hex Workbench),hextale:infusion(the altar),hextale:alloying(Hex Furnace),hextale:crucible,hextale:brewing,hextale:lab_experimentand the newhextale:awakening(which block hextech dust wakes into what). Data packs, KubeJS and KubeGroovy can change, add and remove them. The diary still finds a recipe a pack replaced under another name. - Common tags: brass, hexsteel, hextech dust and crystal, stripped magic wood; recipes ask for brass, zinc, hexsteel, iron, copper, glass and other shared materials by tag, so the same metals from other mods work.
- Item tags for the Research Table's parchment (
hextale:research_paper) and the Separator's fuel (hextale:separator_fuels); biome tags for sphalerite, struck geodes and bloom caves (hextale:has_sphalerite,has_struck_geodes,has_bloom_caves) - empty one to turn that feature off. - Claims are respected on servers: tools, gadgets, machines and the Void ask claim mods (FTB Chunks, Open Parties and Claims and any mod using NeoForge's block events) before they break or place blocks. Devices act in the name of the player who placed them; the Void and lightning act as "[HexTale]", so server owners can allow or deny them.
- Server config:
blightChangesBlocks,voidMitesSpawn,voidlingsSpawnandbreaches, all on by default; block taghextale:void_immunefor blocks the blight, the healing land and the Hexcore's lightning never touch. - Pipes, tanks and hoppers from other mods: the Crucible and Alembic take water, the Crucible takes items as if they were dropped in, the Crystal Battery and the Hex Workbench's socket take crystals, the Hex Lapidary takes crystals and discs and gives out finished stones. Modded buckets and tanks work on the Crucible and Alembic. The Pump fills a tank from another mod on top of it; the Experience Condenser offers its experience as liquid experience when a mod adds one.
- Pure essence leaves and enters the mod as a fluid, so tanks, pipes and storage networks of other mods can hold and move it: an Essence Jar (also the Big one) gives essence fluid only while it holds a single essence - mixtures stay in the jar and are never split - and takes the essence fluid its sticker allows, mixing it in like a pipe. The Creative Essence Jar gives every essence without end. Essence fluids are named after their essence and tinted in its colour; JEI lists one per essence.
- The Sorting Matrix knows common modded chests, barrels and drawers.
- For quests: advancement triggers
hextale:research_completed,guide_step,guide_eventandritual_finished, and operator commands/hextale research grant|revokeand/hextale guide grant|reset. - JEI: a result's tooltip names the research that opens it; recipes move into the Hex Workbench's grid with the transfer button; the workbench and the Hex Furnace show up for vanilla crafting and smelting. Jade shows the workbench's charge.
- Curios (optional): the Researcher's Goggles work from a head slot and show on the head there, over a helmet too.
- A guide for modpack makers: docs/modpack.md. Released item and block ids stay: a renamed one keeps working under its old name.
Changed
- The Spawner Cage, multiblock forming and dust awakening tell you when a place is protected.
Fixed
- A Rift Gate no longer takes fluids while it is not linked, and pipes can no longer pull fluid out of it.
- The Hex Lapidary starts a fresh cut when a hopper puts a crystal in.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

