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HexColorText

Adds in custom hexadecimal colors with animated hyper text + DBC elements+ RPG elements
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HexColorText-1.5.9.9.jar

File nameHexColorText-1.5.9.1.jar
Uploaded
Oct 24, 2026
Downloads
11
Size
17.4 MB
Mod Loaders
Forge
File ID
9305748
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hexcolortext-1431306:9305748")

Learn more about Curse Maven

What's new

change log can be read here or in the mod :   "entries": [
    {
  "tab": "news",
  "tag": "HEXHAKI / REGISTRY SAFETY",
  "tagColor": "#FF9B54",
  "tagStyle": "gradient:#FF3355 #FFBD49 #53F1FF #B261FF",
  "tagBackgroundStyle": "gradient:#110B21 #35162C #110B21",
  "title": "Final Haki Slash + Legacy Registry Safety",
  "date": "2026-10-24",
  "bannerTitle": "FINAL HAKI SLASH — RAINBOW AWAKENING",
  "summary": "Introduces a charged ultimate rainbow slash and adds an early warning guard for missing legacy registrations. In-game testing remains pending.",
  "action": "news",
  "actionTitle": "Read Update",
  "actionSubtitle": "HEXHAKI / WORLD SAFETY",
  "details": [
    "FINAL HAKI SLASH — New Conqueror ultimate: charge using Right Alt + Right Shift, then hold the rainbow flame cloak until RMB or the automatic release timer fires.",
    "RAINBOW VISUALS — Animated multicolor flame cloak, large forward slash wave and lightweight on-screen cinematic text. Existing Haki coat geometry is unaffected.",
    "SACRIFICE — Expends approximately 99% of current Ki, Stamina, DBC Body and HP, followed by native JRMCore Pain for about 30 seconds.",
    "SERVER AUTHORITY — Charge timing, cooldown, hitbox and damage are server validated. Uses main-thread queued transitions to avoid packet-thread mutations.",
    "REGISTRY GUARD — Essential legacy item/block registrations now receive a fail-fast verification in preInit. No IDs or names are remapped, and no missing mappings are ignored.",
    "WORLD PROTECTION — Make a manual backup before testing a world that reports 169 missing entries; do not save it after accepting mapping removal.",
    "VALIDATION — Source-only pass; the new skill and registry guard require a Forge/JRMCore build and live testing. The failing 169-mapping jar has not been provided for binary comparison."
  ]
},
    {
  "tab": "news",
  "tag": "HEXVISUALS / SEASONAL UI",
  "tagColor": "#F6A23B",
  "tagStyle": "gradient:#A35420 #E7A850 #A35420",
  "tagBackgroundStyle": "gradient:#1A0D08 #342012 #1A0D08",
  "title": "Halloween tooltip panel coverage refinement",
  "date": "2026-10-24",
  "bannerTitle": "VANILLA TOOLTIP GRADIENT — SUBTLE PASS",
  "summary": "Returns to a softer orange October tooltip and broadens normal Minecraft item-hover coverage without changing item names or Haki rendering.",
  "action": "news",
  "actionTitle": "Read Update",
  "actionSubtitle": "HEXVISUALS / TOOLTIP",
  "details": [
    "PANEL COLORS — Rolled back to a darker amber-orange gradient with a gentler breathing pulse and less prominent decorations.",
    "VANILLA ITEM HOVERS — Hook moved to the shared Minecraft 1.7.10 GUI gradient painter and recognizes the exact vanilla tooltip background/border colors, rather than relying on a limited set of inventory screen class names.",
    "NAMES AND LORE — Item text, rarity colors, enchantments, attributes, and HyperText formatting remain unchanged.",
    "RENDER SAFETY — Unrelated GUI rectangles do not use the seasonal painter; the previously confirmed sneak and shoulder fixes are untouched.",
    "VALIDATION — Source change; test on vanilla item hovers and modded inventories. Custom GUIs using nonvanilla tooltip palette colors are not automatically covered."
  ]
},
    {
  "tab": "news",
  "tag": "HEXHAKI / VANILLA UI / RENDER FIX",
  "tagColor": "#FF922E",
  "tagStyle": "gradient:#F76816 #FFC151 #E75B21 #F76816",
  "tagBackgroundStyle": "gradient:#25140C #4C2416 #25140C",
  "title": "Vanilla Halloween tooltip panel + JBRA sneaking render-pass test",
  "date": "2026-10-24",
  "bannerTitle": "HALLOWEEN TOOLTIP PANEL + CROUCH POSE PASS",
  "summary": "Improves ordinary item tooltip coverage without recoloring names, and experiments with first-pass JBRA arm pose capture while crouching to prevent later bruise/outfit layers from shifting Haki. In-game result is still unverified.",
  "action": "news",
  "actionTitle": "Read Update",
  "actionSubtitle": "HEXHAKI / VISUALS",
  "details": [
    "TOOLTIPS — Support the standard and legacy GuiScreen.drawHoveringText signatures; patch gradient calls even when their invocation differs.",
    "HALLOWEEN — Orange animated tooltip-box fill with breathing border and falling pumpkin/maple leaf sprites, while item names and authored lore remain unchanged.",
    "JBRA SNEAKING — Keep the first active crouched skin/body arm pose rather than a later damage/bruise-pass pose; stand pose behavior remains unchanged.",
    "CONFIG — hakiSneakUseFirstBodyPass (visual/client) defaults to true; false reverts pose selection for comparison.",
    "PRESERVED — Working custom Haki colors, shoulder-pad geometry exclusion, existing Ryuo and Conqueror effects.",
    "VALIDATION — Java syntax parsed and archive integrity checked; complete Forge/JBRA build and in-game verification still required."
  ]
},
    {
      "tab": "news",
      "tag": "HEXHAKI / HALLOWEEN / VISUALS",
      "tagColor": "#FF9E42",
      "tagStyle": "gradient:#FF7B1D #FFC970 #A948CC #FF7B1D",
      "tagBackgroundStyle": "gradient:#25152D #43231F #35184E #25152D",
      "title": "Haki shoulder fix and animated Halloween tooltip panel",
      "date": "2026-10-23",
      "bannerTitle": "HAKI SHOULDER FIX + HALLOWEEN TOOLTIP PANEL",
      "summary": "User confirmed removal of Haki shoulder-pad artifacts. Updated crouch-pose coating to arm-local geometry (testing pending) and moved the October orange glow/gradient and falling sprites onto the tooltip panel without recoloring item names.",
      "action": "news",
      "actionTitle": "Read Update",
      "actionSubtitle": "HEXHAKI / HALLOWEEN / VISUALS",
      "details": [
        "SHOULDER PADS — User testing confirmed removal of unwanted arm shoulder geometry; existing fix retained for JBRA and vanilla players.",
        "SNEAKING — Replaced Haki fade clipping with posed arm-local cuboid geometry to address coating drift when crouched. Source patch; in-game validation still required.",
        "RYUO / CONQUEROR — Preserved flowing forearm aura, advanced lightning and the working custom Haki color selector.",
        "HALLOWEEN — October-only animated orange-to-rust hover-panel gradient with subtle breathing and falling pumpkin/maple-leaf pixel sprites.",
        "ITEM TOOLTIP NAMES — No longer recolored or wrapped; retains vanilla names, rarity styling, existing HyperText, lore and NBT.",
        "COMPATIBILITY — Seasonal panel visuals are entirely client-side and preserve the standard non-October hover background."
      ]
    },
    {
      "tab": "news",
      "tag": "HEXHAKI / SURVIVAL / COMPAT",
      "tagColor": "#A776FF",
      "tagStyle": "gradient:#6EDAFF #AE85FF #E68AFF #6EDAFF",
      "tagBackgroundStyle": "gradient:#25152D #43231F #35184E #25152D",
      "title": "Haki rendering and Survival compatibility review",
      "date": "2026-10-15",
      "bannerTitle": "HAKI RENDERING AND SURVIVAL COMPATIBILITY REVIEW",
      "summary": "Follow-up stability work on Haki visuals and Survival, including diagnosing player render and client packet failures.",
      "action": "news",
      "actionTitle": "Read Update",
      "actionSubtitle": "HEXHAKI / SURVIVAL / COMPAT",
      "details": [
        "HEXHAKI — Continued tuning Haki skill controls and Ryuo/Conqueror coating compatibility across vanilla, JBRA and JRMCore player models.",
        "SURVIVAL — Follow-up roster, AI and form/render compatibility checks continued after the October 14 Frieza Saga update.",
        "COMPATIBILITY — Investigated client ticking/memory-connection failures involving mixed JinRyuu, NPCDBC and render hook dependencies; not presented as resolved."
      ]
    },
    {
      "tab": "news",
      "tag": "HEXHUB / WISHES / STORAGE",
      "tagColor": "#A776FF",
      "tagStyle": "gradient:#6EDAFF #AE85FF #E68AFF #6EDAFF",
      "tagBackgroundStyle": "gradient:#25152D #43231F #35184E #25152D",
      "title": "Wish and extra-storage refinements",
      "date": "2026-10-18",
      "bannerTitle": "WISH AND EXTRA-STORAGE REFINEMENTS",
      "summary": "Additional wishes, storage, UI and status shelf integration improvements.",
      "action": "news",
      "actionTitle": "Read Update",
      "actionSubtitle": "HEXHUB / WISHES / STORAGE",
      "details": [
        "DRAGON WISHES — Continued socket, weapon-strengthening and JRMC temporary-buff compatibility review.",
        "EXTRA STORAGE — Reworked per-dragon wish progression values and checked shelf/slot visualization and GUI compatibility.",
        "GUI — Continued HexHub controls, tooltip layouts and compatibility fixes without rewriting item data."
      ]
    },
    {
      "tab": "news",
      "tag": "HEXHAKI / SKILLS",
      "tagColor": "#A776FF",
      "tagStyle": "gradient:#6EDAFF #AE85FF #E68AFF #6EDAFF",
      "tagBackgroundStyle": "gradient:#25152D #43231F #35184E #25152D",
      "title": "Haki skill controls and progression adjustments",
      "date": "2026-10-21",
      "bannerTitle": "HAKI SKILL CONTROLS AND PROGRESSION ADJUSTMENTS",
      "summary": "Continued refining multi-hit sword skills, Ryuo unlocks and Haki coating behavior.",
      "action": "news",
      "actionTitle": "Read Update",
      "actionSubtitle": "HEXHAKI / SKILLS",
      "details": [
        "HAKI CONTROLS — Revised advanced Haki skill activators to Right Alt + Right Ctrl + RMB.",
        "SKILLS — Continued Sword Rush, slash combo, charge windows, AOE slam and cinematic finish behavior work.",
        "COATING — Kept Level 1 Armament separate from the higher Ryuo/Conqueror visual presentation."
      ]
    },
    {
      "tab": "news",
      "tag": "HEXHAKI / WISHES / HEXHUB",
      "tagColor": "#A776FF",
      "tagStyle": "gradient:#6EDAFF #AE85FF #E68AFF #6EDAFF",
      "tagBackgroundStyle":

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