HexColorText-1.5.9.9.jar
Curse Maven Snippet
What's new
change log can be read here or in the mod : "entries": [
{
"tab": "news",
"tag": "HEXHAKI / REGISTRY SAFETY",
"tagColor": "#FF9B54",
"tagStyle": "gradient:#FF3355 #FFBD49 #53F1FF #B261FF",
"tagBackgroundStyle": "gradient:#110B21 #35162C #110B21",
"title": "Final Haki Slash + Legacy Registry Safety",
"date": "2026-10-24",
"bannerTitle": "FINAL HAKI SLASH — RAINBOW AWAKENING",
"summary": "Introduces a charged ultimate rainbow slash and adds an early warning guard for missing legacy registrations. In-game testing remains pending.",
"action": "news",
"actionTitle": "Read Update",
"actionSubtitle": "HEXHAKI / WORLD SAFETY",
"details": [
"FINAL HAKI SLASH — New Conqueror ultimate: charge using Right Alt + Right Shift, then hold the rainbow flame cloak until RMB or the automatic release timer fires.",
"RAINBOW VISUALS — Animated multicolor flame cloak, large forward slash wave and lightweight on-screen cinematic text. Existing Haki coat geometry is unaffected.",
"SACRIFICE — Expends approximately 99% of current Ki, Stamina, DBC Body and HP, followed by native JRMCore Pain for about 30 seconds.",
"SERVER AUTHORITY — Charge timing, cooldown, hitbox and damage are server validated. Uses main-thread queued transitions to avoid packet-thread mutations.",
"REGISTRY GUARD — Essential legacy item/block registrations now receive a fail-fast verification in preInit. No IDs or names are remapped, and no missing mappings are ignored.",
"WORLD PROTECTION — Make a manual backup before testing a world that reports 169 missing entries; do not save it after accepting mapping removal.",
"VALIDATION — Source-only pass; the new skill and registry guard require a Forge/JRMCore build and live testing. The failing 169-mapping jar has not been provided for binary comparison."
]
},
{
"tab": "news",
"tag": "HEXVISUALS / SEASONAL UI",
"tagColor": "#F6A23B",
"tagStyle": "gradient:#A35420 #E7A850 #A35420",
"tagBackgroundStyle": "gradient:#1A0D08 #342012 #1A0D08",
"title": "Halloween tooltip panel coverage refinement",
"date": "2026-10-24",
"bannerTitle": "VANILLA TOOLTIP GRADIENT — SUBTLE PASS",
"summary": "Returns to a softer orange October tooltip and broadens normal Minecraft item-hover coverage without changing item names or Haki rendering.",
"action": "news",
"actionTitle": "Read Update",
"actionSubtitle": "HEXVISUALS / TOOLTIP",
"details": [
"PANEL COLORS — Rolled back to a darker amber-orange gradient with a gentler breathing pulse and less prominent decorations.",
"VANILLA ITEM HOVERS — Hook moved to the shared Minecraft 1.7.10 GUI gradient painter and recognizes the exact vanilla tooltip background/border colors, rather than relying on a limited set of inventory screen class names.",
"NAMES AND LORE — Item text, rarity colors, enchantments, attributes, and HyperText formatting remain unchanged.",
"RENDER SAFETY — Unrelated GUI rectangles do not use the seasonal painter; the previously confirmed sneak and shoulder fixes are untouched.",
"VALIDATION — Source change; test on vanilla item hovers and modded inventories. Custom GUIs using nonvanilla tooltip palette colors are not automatically covered."
]
},
{
"tab": "news",
"tag": "HEXHAKI / VANILLA UI / RENDER FIX",
"tagColor": "#FF922E",
"tagStyle": "gradient:#F76816 #FFC151 #E75B21 #F76816",
"tagBackgroundStyle": "gradient:#25140C #4C2416 #25140C",
"title": "Vanilla Halloween tooltip panel + JBRA sneaking render-pass test",
"date": "2026-10-24",
"bannerTitle": "HALLOWEEN TOOLTIP PANEL + CROUCH POSE PASS",
"summary": "Improves ordinary item tooltip coverage without recoloring names, and experiments with first-pass JBRA arm pose capture while crouching to prevent later bruise/outfit layers from shifting Haki. In-game result is still unverified.",
"action": "news",
"actionTitle": "Read Update",
"actionSubtitle": "HEXHAKI / VISUALS",
"details": [
"TOOLTIPS — Support the standard and legacy GuiScreen.drawHoveringText signatures; patch gradient calls even when their invocation differs.",
"HALLOWEEN — Orange animated tooltip-box fill with breathing border and falling pumpkin/maple leaf sprites, while item names and authored lore remain unchanged.",
"JBRA SNEAKING — Keep the first active crouched skin/body arm pose rather than a later damage/bruise-pass pose; stand pose behavior remains unchanged.",
"CONFIG — hakiSneakUseFirstBodyPass (visual/client) defaults to true; false reverts pose selection for comparison.",
"PRESERVED — Working custom Haki colors, shoulder-pad geometry exclusion, existing Ryuo and Conqueror effects.",
"VALIDATION — Java syntax parsed and archive integrity checked; complete Forge/JBRA build and in-game verification still required."
]
},
{
"tab": "news",
"tag": "HEXHAKI / HALLOWEEN / VISUALS",
"tagColor": "#FF9E42",
"tagStyle": "gradient:#FF7B1D #FFC970 #A948CC #FF7B1D",
"tagBackgroundStyle": "gradient:#25152D #43231F #35184E #25152D",
"title": "Haki shoulder fix and animated Halloween tooltip panel",
"date": "2026-10-23",
"bannerTitle": "HAKI SHOULDER FIX + HALLOWEEN TOOLTIP PANEL",
"summary": "User confirmed removal of Haki shoulder-pad artifacts. Updated crouch-pose coating to arm-local geometry (testing pending) and moved the October orange glow/gradient and falling sprites onto the tooltip panel without recoloring item names.",
"action": "news",
"actionTitle": "Read Update",
"actionSubtitle": "HEXHAKI / HALLOWEEN / VISUALS",
"details": [
"SHOULDER PADS — User testing confirmed removal of unwanted arm shoulder geometry; existing fix retained for JBRA and vanilla players.",
"SNEAKING — Replaced Haki fade clipping with posed arm-local cuboid geometry to address coating drift when crouched. Source patch; in-game validation still required.",
"RYUO / CONQUEROR — Preserved flowing forearm aura, advanced lightning and the working custom Haki color selector.",
"HALLOWEEN — October-only animated orange-to-rust hover-panel gradient with subtle breathing and falling pumpkin/maple-leaf pixel sprites.",
"ITEM TOOLTIP NAMES — No longer recolored or wrapped; retains vanilla names, rarity styling, existing HyperText, lore and NBT.",
"COMPATIBILITY — Seasonal panel visuals are entirely client-side and preserve the standard non-October hover background."
]
},
{
"tab": "news",
"tag": "HEXHAKI / SURVIVAL / COMPAT",
"tagColor": "#A776FF",
"tagStyle": "gradient:#6EDAFF #AE85FF #E68AFF #6EDAFF",
"tagBackgroundStyle": "gradient:#25152D #43231F #35184E #25152D",
"title": "Haki rendering and Survival compatibility review",
"date": "2026-10-15",
"bannerTitle": "HAKI RENDERING AND SURVIVAL COMPATIBILITY REVIEW",
"summary": "Follow-up stability work on Haki visuals and Survival, including diagnosing player render and client packet failures.",
"action": "news",
"actionTitle": "Read Update",
"actionSubtitle": "HEXHAKI / SURVIVAL / COMPAT",
"details": [
"HEXHAKI — Continued tuning Haki skill controls and Ryuo/Conqueror coating compatibility across vanilla, JBRA and JRMCore player models.",
"SURVIVAL — Follow-up roster, AI and form/render compatibility checks continued after the October 14 Frieza Saga update.",
"COMPATIBILITY — Investigated client ticking/memory-connection failures involving mixed JinRyuu, NPCDBC and render hook dependencies; not presented as resolved."
]
},
{
"tab": "news",
"tag": "HEXHUB / WISHES / STORAGE",
"tagColor": "#A776FF",
"tagStyle": "gradient:#6EDAFF #AE85FF #E68AFF #6EDAFF",
"tagBackgroundStyle": "gradient:#25152D #43231F #35184E #25152D",
"title": "Wish and extra-storage refinements",
"date": "2026-10-18",
"bannerTitle": "WISH AND EXTRA-STORAGE REFINEMENTS",
"summary": "Additional wishes, storage, UI and status shelf integration improvements.",
"action": "news",
"actionTitle": "Read Update",
"actionSubtitle": "HEXHUB / WISHES / STORAGE",
"details": [
"DRAGON WISHES — Continued socket, weapon-strengthening and JRMC temporary-buff compatibility review.",
"EXTRA STORAGE — Reworked per-dragon wish progression values and checked shelf/slot visualization and GUI compatibility.",
"GUI — Continued HexHub controls, tooltip layouts and compatibility fixes without rewriting item data."
]
},
{
"tab": "news",
"tag": "HEXHAKI / SKILLS",
"tagColor": "#A776FF",
"tagStyle": "gradient:#6EDAFF #AE85FF #E68AFF #6EDAFF",
"tagBackgroundStyle": "gradient:#25152D #43231F #35184E #25152D",
"title": "Haki skill controls and progression adjustments",
"date": "2026-10-21",
"bannerTitle": "HAKI SKILL CONTROLS AND PROGRESSION ADJUSTMENTS",
"summary": "Continued refining multi-hit sword skills, Ryuo unlocks and Haki coating behavior.",
"action": "news",
"actionTitle": "Read Update",
"actionSubtitle": "HEXHAKI / SKILLS",
"details": [
"HAKI CONTROLS — Revised advanced Haki skill activators to Right Alt + Right Ctrl + RMB.",
"SKILLS — Continued Sword Rush, slash combo, charge windows, AOE slam and cinematic finish behavior work.",
"COATING — Kept Level 1 Armament separate from the higher Ryuo/Conqueror visual presentation."
]
},
{
"tab": "news",
"tag": "HEXHAKI / WISHES / HEXHUB",
"tagColor": "#A776FF",
"tagStyle": "gradient:#6EDAFF #AE85FF #E68AFF #6EDAFF",
"tagBackgroundStyle":
This mod has no additional files

