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HELM

Minecraft automation mod. Macros, pathfinding, combat, mining, farming. A better Baritone.
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helm-26.2-2.8.0.jar

File namehelm-26.2-2.8.0.jar
Uploader
vdcoolokvdcoolok
Uploaded
Sep 29, 2026
Downloads
6
Size
447.0 KB
Mod Loaders
Fabric
File ID
9007702
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:helm-1715897:9007702"

Learn more about Curse Maven

What's new

Huge pathfinding overhaul built from the ground up, plus a brand new waypoint system.

New: Waypoints

  • /helm wp and /helm waypoints — the same full command tree under two names:
    • list [tag] — show saved waypoints, optionally filtered by tag
    • save <name> [tag] — save your current position as a named waypoint
    • delete <name> [tag] — remove a waypoint by name
    • goto <name> [tag] — pathfind straight to a waypoint
  • Tag autocomplete for home, base, death, bed, spawn, user; name autocomplete from your saved waypoints
  • Automatic death waypoints — when you die, HELM saves where you died and posts a clickable chat line: oof you died [click here] to walk back to where you died :D (click runs /helm wp goto death)
  • Automatic bed waypoints — setting your respawn saves the bed position (resolves the bed head, dedupes repeats)
  • Both auto behaviors can be toggled with the bedwaypoints and deathwaypoints settings (on by default)
  • Waypoint storage with per-tag files, time-ordered indexes, atomic writes, nearest-waypoint and by-name lookups, per-world folders under mods/helm/waypoints/

New storage layout

  • All HELM data now lives in .minecraft/mods/helm/ instead of scattered in mods/
  • Your macros folder moved to mods/helm/macros/ and settings to mods/helm/settings.properties — existing files are migrated automatically on first launch

Pathfinding: Custom high-performance movement system

  • Full movement state machine (prepping, waiting, running, success, unreachable, failed) with a prepared phase that pre-breaks blocks, pauses for falling blocks, auto-jumps out of water and mines free when stuck in a wall
  • Snaps to the closest path position when you drift (with mid-air guards), trims long path history, and skips descend-into-ascend pairs for smooth downhill runs
  • Ascend movements place their own support block with sneak-place and back off if it keeps failing
  • Auto-disable of Minecraft's auto-jump while pathing

New movements

  • True diagonal movement with sprint pricing, edge-around corner logic, and customized soul sand, magma, and frost walker cost modifiers
  • Gated diagonal ascend and diagonal descend (diagonalascend / diagonaldescend settings, off by default)
  • Edge sneak along cliff ledges
  • Water bucket clutch (MLG) for falls up to 20 blocks, falls may land in water
  • Doors and fence gates are opened live, closed behind you, and iron doors are respected

Other improvements

  • Explore command walks outward ring by ring to the closest never-cached chunks
  • Ladders and vines are climbed instead of tunnelling past them
  • Swimming rewritten with exact water physics, no more surface oscillation
  • Splices planned path segments onto the live path, static cutoff past 30 movements
  • Doors, swing and reach fixes across the board