helm-26.2-2.8.0.jar
Curse Maven Snippet
What's new
Huge pathfinding overhaul built from the ground up, plus a brand new waypoint system.
New: Waypoints
- /helm wp and /helm waypoints — the same full command tree under two names:
- list [tag] — show saved waypoints, optionally filtered by tag
- save <name> [tag] — save your current position as a named waypoint
- delete <name> [tag] — remove a waypoint by name
- goto <name> [tag] — pathfind straight to a waypoint
- Tag autocomplete for home, base, death, bed, spawn, user; name autocomplete from your saved waypoints
- Automatic death waypoints — when you die, HELM saves where you died and posts a clickable chat line: oof you died [click here] to walk back to where you died :D (click runs /helm wp goto death)
- Automatic bed waypoints — setting your respawn saves the bed position (resolves the bed head, dedupes repeats)
- Both auto behaviors can be toggled with the bedwaypoints and deathwaypoints settings (on by default)
- Waypoint storage with per-tag files, time-ordered indexes, atomic writes, nearest-waypoint and by-name lookups, per-world folders under mods/helm/waypoints/
New storage layout
- All HELM data now lives in .minecraft/mods/helm/ instead of scattered in mods/
- Your macros folder moved to mods/helm/macros/ and settings to mods/helm/settings.properties — existing files are migrated automatically on first launch
Pathfinding: Custom high-performance movement system
- Full movement state machine (prepping, waiting, running, success, unreachable, failed) with a prepared phase that pre-breaks blocks, pauses for falling blocks, auto-jumps out of water and mines free when stuck in a wall
- Snaps to the closest path position when you drift (with mid-air guards), trims long path history, and skips descend-into-ascend pairs for smooth downhill runs
- Ascend movements place their own support block with sneak-place and back off if it keeps failing
- Auto-disable of Minecraft's auto-jump while pathing
New movements
- True diagonal movement with sprint pricing, edge-around corner logic, and customized soul sand, magma, and frost walker cost modifiers
- Gated diagonal ascend and diagonal descend (diagonalascend / diagonaldescend settings, off by default)
- Edge sneak along cliff ledges
- Water bucket clutch (MLG) for falls up to 20 blocks, falls may land in water
- Doors and fence gates are opened live, closed behind you, and iron doors are respected
Other improvements
- Explore command walks outward ring by ring to the closest never-cached chunks
- Ladders and vines are climbed instead of tunnelling past them
- Swimming rewritten with exact water physics, no more surface oscillation
- Splices planned path segments onto the live path, static cutoff past 30 movements
- Doors, swing and reach fixes across the board
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