*** About version 3.X.X ***
Currently, this mod is being renewed to version 3.X.X. Please note the following points, as the contents are different from the 2.X.X system.
- The type of ore generation in the world are changed.
- The ore processing recipe is renewed.
- The magic item is renewed. Also, magic accessories are shared with players and mobs.
※ Ore or magic item until now will not be available, but you can continue to use it. (* Except amulet! *)
This mod requires Heat And Climate Lib.
This mod add various elements using heat and climate.
- Various Minerals and New Metals using it.
- Clothes for against climate
- Crops and Foods
- Magical tools made of jewelry
- Machines
- Building Blocks and Decorations
Some elements were made as a successor to AMT2.
Tips: Each element can be turned off comprehensively as a module. (Then, that will be removed from the recipe and creative tabs.) Please see module.cfg.
About Licenses: Please see this page.
* You can include this mod in your mod pack.
About compatibility with other mods: Please see this page.
For more information, please see my wiki.
I plant lotus with correct climate and correct seasons,but it don't grow at all.it is always 1/16(even use bone meal)
I could literally cry right now.
I've been hoping for an Apple Milk Tea successor for so long. Little did I know it was hiding in what sounded like some kind of adventure climate management mod!
Which mod's cable can connect the dynamo or the induction motor block?
In reply to ayachinenesuki:
Those blocks can connect cables that handle RF when the RFAPI is installed. (If other mods don't have RFAPI, you need to install it.)
I set hard magic to consume hunger ,but in fact it consume health.setting it to consume to consume health,but it consume hunger.
I can't use the magic if i don't have enough consumption,but after using magic,magic won't really consume it(life and hunger,i didn't try using exp)
By the way,I am not sure how to use extremozyme and mortar barrel.and how to make posion.
Is it possible to disable heat and climate loot from appearing in chests? (Without having to go via loottweaker)?
In reply to cephidorus:
There is a boolean for each setting in "WorldGen.cfg / dungeon loot setting".
Can the player's climate resistance and update interval be changed to configurable? Existing profiles can only modify the resistance and update interval of non-player mobs. When humidity damage to and suffocation effect are turned on, the player's injury rate is too fast.sometimes i suffer suffocation injuries before the oxygen strips brcome empty or only the leg of me is tight but the head of me is flow.
In reply to 天将拂晓:
hello!
>update interval config
- Entity climate damage update intervals are shared by players and mobs. (The config applies to the player. I checked it, but it worked fine.)
There is an upper limit to the config setting, and if you set a value greater than 1200, it will be corrected to the default value (100). Set a value of 1200 or less.
> only the leg of me is tight but the head of me is flow
- Also, the player's climate check coordinates are set to the "center of the player entity". It's around the waist, not the head. There is no way to know from the server side where the head of the entity model is in this game. If the "top of the model" is set as the head, it will behave unnaturally for custom models and many animal models. To solve this problem, Minecraft needs to implement the concept of part and eye height for the entity. (I've always wanted it, but it's still not implemented.)
In reply to defeatedcrow:
In reply to 天将拂晓:
The config climate update interval must also be applied to the player. We have confirmed the reproducibility of the problem you pointed out in the development environment, and it will be fixed in the next update (Lib3.9.0). thank you!
In addition: Choking damage is a risk factor that overlaps with the emergence of air gauges by TIGHT and is an incomplete specification. There is room for improvement. (It may not look normal in water as it was implemented for expression of damage due to strong winds or lack of oxygen in the underground.)
At the next update, we will implement mitigation with underwater breathing potions and air gauges, so I think the damage will be reduced.
Vai ter atualização para 1.16.5
Can I knowing the how to change clothes climate resistance?
When I modify the weather resistance (heat and cold) of the clothes with the armor_item_resistant.json file in the config folder, It has a crash.
In reply to alsgur1638:
Copy all the content of the .json file and paste it on any .json checker site like this one: https://jsonchecker.com/
How to grow grapes?
Wiki doesn't have anything on it.
In reply to Devaluition:
well, at least i haven't found them too in the wiki (the japanese pages: https://defeatedcrow.jp/modwiki/HacMain_Crop)
+You need to place the grapes near a wall (i think it need to be made of leaves blocks), the grapes will stick to it and start to grow, or at least that's what my creative tests told me
-obviously don't forget the required conditions of heat, wind and humidity
+But yeah, we can wait Defeated Crow to answer in case what i said is wrong
In reply to gato_borrachon:
Yeah scoured the Japanese wiki, I think it might be seasonal as I'm using a biome lamp to simulate plains and they just aren't fruiting.
Probably gotta wait till summer.
Additionally a modicum of bone meal or seeds you can put a layer of dirt below a ceiling and then remove the dirt, with bone meal it will spread to in a one block radius on the ceiling (which doesn't need a dirt block beneath it.)
In reply to Devaluition:
Hello.
The newest tip of this mod will appear in the in-game JEI or tooltip. (Including items without explanation.)
Complete updates can be found in the ReadMe included in the package or on github.
https://github.com/defeatedcrow/HeatAndClimateMod/blob/1.12.2_v3/main/resources/ReadMe.txt
(This is only available in Japanese.)
About grapes: Grapes, wisteria and lotus are seasonal crops whose growth is restricted. This is an experimental feature and may be removed in the future. This is an element for appreciating the seasonal "flower field", especially for wisteria and lotus. (In addition, cherry blossoms and deciduous trees are being considered.)
By disabling "EnableCropSeasonality" in module.cfg, it will grow in all seasons.
In reply to defeatedcrow:
I think this feature could remain in the mod, at least disabled by default in case your considerations to remove it are bigger than the reasons to keep it
I agree with you in that point, only having some days a year to get a natural resource, making the ambient change as the year passes, gives a really high value both to the gameplay experience and price of the object, not just automating everything as usual in today's modded minecraft, losing its meaning
Sorry, we already talk about MCEconomy3 but i just have a small doubt:
By what i was able to test playing 1.7.10, MCEconomy2 required the Creeper Shop from SextiarySector2 to be able to exchange MP for Items, but since there's not SextiarySector3 for 1.12, what's the point on adding this compat? or is there a machine in other mod (or even in HaC) to do these transactions?