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HeartUtils

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Control Player Hearts with ease

This mod allows dyanmic changes to the players maximum hearts based on a few factors that can be configured with commands.

  • Death
  • Death by Player
  • Kill
  • Player Kill
  • Ender Dragon Kill
  • Wither Kill

All of those events can be set to any modifier to the health of choice using positive or negitive in the command to change it (by default all are 0 but Ender Dragon Kill which is set to 1)

Additionally there is 3 extra fields that can be configured.

  • Revive Cost
  • Level Cost
  • Heart Cap

Heart Cap controls the highest health any of the events are allowed to set the players health to. (by default its 10 the default amount of vanilla hearts)

Revive is the minmum number of hearts needed to revive a player who is a spectator (they come back with the cost you choose, you can do over the cost but not under), by default this is a cost of 1 heart.

Level Cost is the total amount of levels it costs to "buy" a heart, using the value of 0 will disable this option and its disabled by default.

 

All of this can be accessed from /Hearts, this mod is serverside and there is also admin control commands, heart gifting and you can buy hearts for other players with your levels as well.

HeartUtils Team

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Hard at work on my Mob Selector mod port to 26.1.2 with more features and multiplayer support! Development is taking awhile due to starting from scratch and having a lovely girlfriend now who desires my attention ever so much

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