File Details
Hbm's Nuclear Tech Mod 1.0.27X3598 for Minecraft 1.7.10
- R
- Aug 17, 2020
- 31.29 MB
- 41.9K
- 1.7.10
- Forge
File Name
hbm_1.0.27_X3598.jar
Supported Versions
- 1.7.10
Curse Maven Snippet
This release contains the github versions X3586, X3591 and X3598
Added:
- Terra miners
- Work both as pickaxes and shovels
- Have a ton of abilities
- Chernobyl warning sign battle axe
- It's a red trefoil sign
- Basically a reskin of the stop sign axes
- Added ultra dense steam
- Will be used by the fusion reactor
- Added fusion reactor blankets
- Currently without a function
- Added functionality to the fusion reactor core component block
- Balls-O-Tron mark zero
- Just a prototype which is underwhelming and not functional
- In order to not disappoint people, the spawn will remain disabled until it is finished
- Ferriswheel Electronium Storage Unit (FEnSU)
- Battery block with a capacity of 9.22 exaHE
- For now it only has an electricity port at the bottom
- Added scorched uranium ore
- Uranium that is exposed to fallout and does not turn into schrabidium ore becomes scorched
- Scorched ore cannot be tuurned into schraabidium by this method
- Added high-speed steel block
- Semtex
- A powerful explosive item which replaces TNT in many recipes
- Edible
- Rod of discord
- Allows for instant teleportation
- DeshReady blend
- A variation of desh blend that lets you make desh without a chemical plant
- Microwave
- Not really finished yet but it mostly works
- Added plasma fluids
- Will be used by the new fusion reactor
- Balefire and steel
- It's flint and steel for balefire
- Glass
- Uranium, trinity and polonium glass
- Fancy!
- Sands
- Uranium and polonium sand
- But bob why it no radiation
- Mask man
- New ammo variants
- IF-R&D for shotguns summons a thunderstorm of flechettes
- IF-R&D for 5.56 and .50 BMG summons meteors
- Polonium
- Rare, very radioactive and overall nasty
- Great early tier 4 breeder fuel
- Added trixite battery
- Lower capacity than a spark battery but it also works in balefire bombs
- Balefire rods
- Long-lasting tier 2 breeder fuel
- Blazing balefire rods
- Shorter but even hotter breeder fuel
- Added sauergun
- Belt-fed 4 gauge shotgun with a crunchy animation
- More decorative blocks
- Lab tiles
- Concrete pillars
- Experimental world radiation system
- Chunks with high radiation levels will now have block effects
- This feature is still a heavy WIP and might be removed outright if it proves to be too laggy
- Muffler
- Unfinished, only works with diesel generators
- The soyuz and the orbital module now have recipes
- Added an annoying screen overlay to prevent annoying people from asking annoying questions
Changed:
- Updated russian localizations
- Updated chinese localozations
- Removed unused year-old laser code
- Changed recipe for starmetal and schrabidium armor
- Zombies have a small chance to spawn with starmetal chestplates
- The new fusion reactor has been given a GUI, functionality still pending
- Changed fusion reactor plasma texture
- Removed the annoying overlay telling people not to be stupid
- Mask Man now has a spawn condition and a boss bar
- You are legally allowed to panic
- Mask Man now has damage resistance against explosions and projectiles
- Mask Man is now immune to magic and fire damage
- Bringing Mask Man's health down to 50% will now cause his face to melt off
- The name change of the black book has been reversed
- The super shotty now has a properly unwrapped model and an animation
- Texture still pending
- The geiger counter now also displays the player's rad resistance, the output has color formatting and looks generally more pleasing
- The assembler will now in/output into any container, not just hoppers, chests or crates
- The assembler recipe system has been reworked. NEI handlers are now more clean and show ore dict items, all recipes can be configured in a JSON file (hbmAssembler.json). By default, the game will generate a template JSON containing all standard recipes. This change was rather fundamental and is not well tested. Issues should not be unexpected.
- Most assembler recipes now take exactly 5 seconds, this is a bug caused by a fault in the automatic conversion between the old and new systems, this will be fixed soon.
- Radars should now display tier 0 and custom missiles correctly
- Slightly changed the way automatic mining drills work, the drill hole is now square
- The custom nuke has been reworked, the explosion algorithm is now up-to-date with the MK4 and antimatter explosions are now BF-type. Mushroom clouds also use the new look. All items accepted by the custom nuke will now have a label with exact values on what effects they give. The custom nuke's GUI will now only show the stage which is relevant. Hovering over stages gives details on what they are and how powerful they currently are. The first number indicates this stage's theoretical stength without external modifiers. The second number shows the defacto strength with below-level bonuses and caps in mind.
- The custom nuke TNT stage is now capped at 150 instead of 100
- The TNT stage will behave like an N2 mine above strength 75
- Renamed gadget and fatman propellant items to avoid confusion
- Changed many recipes to use semtex instead of TNT
- Added alternative recipes where semtex can replace TNT to yield more items
- Replaced black book functionality
- Rebalanced meteor dungeons, the black book is now 10x rarer
- The supershotgun model has been improved, texture still pending
- The supershotgun now has animations
- Drillgon now has his own cape instead of the HBM one
- Updated diamond gravel tooltip
- Removed pointless and broken radiation override code
- Updated russian localization
- Updated some textures
- Teleporters now use xR textures
- Breeding reactor was overhauled
- Fuel rods no longer rely on item meta for the damage bar
- Fuel rods and breeder fuels now have improved, automatically generated tooltips
- Breeder fuels now have different tiers, some recipes need hotter fuels
- Overhauled breeder recipes
- Changed some centrifuge recipe to include polonium
- Cleaned up some code, better organisation of registry parts
- The RTG and radio isotope cell now have actual models
- Fuels can no longer be extracted from fuel rods
- Dynamic barrels will no longer display an empty hazard diamond when empty
- The solinium bomb no longer deals regular nuke damage, instead it applies several thousand RADs to all living things
- Many of the meteor block textures have been updated
- Asbestos ore now spawns in the world, though rather rarely since it has very few uses
- Radiation decay for chunks has been reduced from 1% to 0.1% per update operation
- Flat decay has been reduced from 0.5 RADs to 0.05 RADs
- MIRV launchers have been properly moved to the new radiation system
- MIRVs now split more like they do in fallout 4
- Projectile speed has been tripled to avoid people killing themselves
- The crystallizer now has 2 upgrade slots
- Efficiency adds a small chance that operations consume no input item
- Speed is self explanatory
- Overdrive too
-
Fixed:
- RF converters now use IEnergyHandler interfaces which should work much better with other mods
- Fixed schrabidium not giving off any radiation
- Removed console debug spam when joining a world
- Fixed SU-batteries displaying worthless empty variants in the creative tab
- Fixed niter being ore dicted as "salpeter" instead of "saltpeter"
- Fixed meteors not utilizing fullbright
- Fixed bullet base entities crashing the game if no config could be loaded
- Fixed the general chunk radiation override config not working correctly
- Fixed concussion grenade's direct hit damage having an upper bound that is lower than the lower bound which might cause crashes
- Fixed issue where either NTM packets or vanilla packets would not arrive to TEs that had a recent state change
- Fixed assembler, chemplant and burner press having stuck progress bars
- Fixed a 6 year old bug where reinforced glass doesn't actually let light pass
- Radars now use serialized packets which should prevent flickering of the radar screen
- Oil pumps can now drill through all blocks that have a somewhat low blast resistance. This will fix the issue where modded blocks would often jam the drill. Note that, due to vic's modern warfare having blast-resistant ores for some reason, drills may still get jammed if used with this mod.
- Fixed the annoying splash screen appearing more than once per game session
- Fixed balefire dual and quad rods returning single rods
- Fixed documents having the "decay" tooltip
- Fixed some batteries including the fusion core only having 1% of their intended capacity
- Fixed assembler recipes not using ore dictionary sulfur and neutron reflectors
- Fixed shovel/pickaxe combo tools not being effective against grass
- Fixed pumpjack and derrick drilling through oil instead of extracting it
- Removed unused music disc file
- Fixed assembler recipes only having production times of 5 seconds
- Fixed screen overlays like geiger counters or crosshairs messing with vanilla overlays like the boss bar
- Fixed cobalt block not being in the ore dictionary

