File Details
Hbm's Nuclear Tech Mod 1.0.27X3565 for Minecraft 1.7.10
- R
- Jul 18, 2020
- 30.87 MB
- 42.5K
- 1.7.10
- Forge
File Name
hbm_1.0.27_X3565.jar
Supported Versions
- 1.7.10
Curse Maven Snippet
Added:
- Soyuz launcher core
- Allows you to finally assemble a soyuz launch platform
- Diamond crystals
- For crystallizer recipes from diamond ore or diamond gravel
- Silk touch ability for tools
- For all high-end tools and even cobalt
- More crystallizer utility recipes
- Added animation API
- A few weapons now have proper animations
- More will receive firing and reload animations in the future
- Vaporizer ammo
- Short-range flamethrower ammo with high spread and high damage
- Laser miner
- It's like a quarry but with more fancy lights
- Added more machine upgrades, all for the mining laser
- Added schraranium
- Will replace schrabidium as the output in the schrabTrans
- Yields less schrabidium
- Your opinion doesn't matter
- Balefire bomb
- Oh dear
- Balefire egg
- Comes with a whopping 10,000RAD/s
- Yes there's easy ways to survive this, I tested it
- Added an explosion animation for Tom
- Smashing hammer
- Added energy API
- Currently only the battery API is implemented
- To use, copy the class with the same path into your project and implement a battery item using the IBatteryItem interface
- Quattro
- Quad-barrel rocket launcher that uses player-guided rockets
- Comes with actual animations (wow)
- Mining charge
- Like the explosive charge but does no damage to mobs and drops all blocks
- More capes!
Changed:
- The scaffold struct block now has a higher contrast to make it easier to tell apart in holograms
- Rebalanced the asteroid miner
- Updated russian localization
- Updated super conducting magnet block texture
- Changed textures for upgrades and upgrade slots
- Updated copper and titanium item textures
- Rebalanced poisonous mud centrifuge output
- Watz powerplant parts are now generally cheaper
- Reverted change that multiple euph rods are needed for a nugget
- Removed unused rubble textures
- Updated SchrabTrans, it now uses the better machine base code, a new sound and a fixed progress bar
- Batteries no longer use metadata to display the charge state
- Creative tabs will now list batteries twice, being both full and empty
- Updated diamond gravel tooltip text (important!)
- Rebalanced the B92 recipe
- The custom missile launcher GUIs have been cleaned up, slots have been added for extra clarity on how missiles are refueled
- The ore acidizer now has a large model
- Cladding can now be applied to armor pieces that already have cladding, given that it's a lower level than the one you are currently using
- Changed recipe for Balefire Shells
- Halved the rad resistance numbers of schrab armor pieces
- All red copper items now have the ore dict name "redCopperAlloy" in order to not clash with GT, the unnecessary second ore dict name has been removed
- Removed "(WIP)" from the anti ballistic's name
- Vitrified barrels now have a recipe
- Updated russian localization
- Updated readme
- License now has its own file
Fixed:
- Cleaned up some crappy code
- Fixed the alt deco block not having a tile entity mapping
- Fixed depth mask for laser beams
- Fixed ability swords being considered tools
- Fixed critical issue that could lead to crashes or world corruption where euph quad rods are labeled as "fuel" despite clearly not being fuel
- Fixed radiation rising above 2500 in creative mode
- Fixed dud referring to the bomb as a "baleflare"
- Fixed mines and broadcasters having wrong spawn conditions, making them much much rarer than they should be
- Fixed vault blocks crashing when generated in the world due to the block's elevation not matching the loot table's target
- Fixed the server killing itself on startup due to the gun animation packet

