0.19.2
Curse Maven Snippet
What's new
🌑 Hardcore Survival 0.19.2 Update Log
⚔️ Combat & Entity AI
- Zombie AI Overhaul:
- Deeply optimized pathfinding and behavior logic for Zombies.
- Fixed a bug where zombies wielding tools could clip through walls.
- Fixed an issue where zombies would continue the "digging" animation while walking uphill.
- Enhanced Ranged Threats: Significantly increased the follow and detection range for Skeletons.
- New Ranged Weaponry: Implemented Spear Throwing mechanics.
- Combat Feedback: Fixed an issue where using a Trident was incorrectly detected as a bare-hand attack and caused self-damage.
- Lava Lethality: Increased damage dealt by Lava to emphasize environmental hazards.
🌿 Environment & Physics
- Immersive Vegetation:
- Leaf Physics: Removed hard collision boxes for leaves. They now allow passage but significantly slow down movement. Note: Arrows can penetrate leaves, and spiders can climb through them.
- Grass Obstruction: Passing through tall grass now applies a slight movement speed penalty.
- Ground Objects System:
- Added randomly spawning Rocks and Sticks on the ground.
- Included rare variants for Flint and Copper Ore.
- All ground objects feature randomized rotations for a more natural environmental look.
- Resource Balancing: Optimized the drop rates of sticks when breaking leaves and dead bushes.
🛠️ Items & Crafting
- Rock Item:
- Added the "Rock" item, which can be thrown by right-clicking.
- Recipe Update: 2 Rocks can now be crafted into 2 Sharp Flint Shards.
- Tool Progression Fix: Fixed the mining tier inconsistency where Copper Picks could mine Diamonds while Iron Picks could not.
🩹 Survival & Bug Fixes
- Medical System:
- Fixed a critical bug that prevented players from eating while in a "Bleeding" state.
- Refined Bleeding Logic: Clarified the threshold between "Light Bleeding" and "Heavy Bleeding" for better player feedback.
- Collision Fixes:
- Fixed a bug where projectiles could pass through cobwebs without being slowed down or stuck.
🌑 硬核生存 0.19.2 更新日志
⚔️ 战斗与 AI 强化
- 僵尸 AI 深度优化:
- 重构了僵尸的寻路与行为逻辑。
- 修复了手持工具的僵尸可能穿墙的漏洞。
- 修复了僵尸在爬坡过程中仍会触发挖掘动作的逻辑错误。
- 远程威胁提升:大幅延长了骷髅(Skeleton)的侦测与视距。
- 新增远程手段:现在可以投掷长矛进行远程攻击。
- 伤害平衡:显著提升了岩浆(Lava)造成的伤害。
🌿 环境与交互优化
- 真实植被物理:
- 树叶系统:现在树叶没有硬碰撞体积,但会显著减慢通过速度(注意:箭矢可穿透树叶,蜘蛛亦可穿行)。
- 草丛减速:穿过高草丛时会受到轻微的速度阻碍。
- 地表物系统 (Ground Objects):
- 野外地表会随机生成石块与木棍地物。
- 包含随机生成的燧石与铜矿变体。
- 所有地物拥有随机的生成朝向,增强环境自然感。
- 资源获取平衡:优化了破坏树叶和枯死灌木时木棍的掉落概率。
🛠️ 物品与合成
- 石块 (Rock):
- 新增石块道具,可直接右键丢出。
- 配方调整:2个石块可合成2个锋利石片。
- 工具层级修正:修复了挖掘等级混乱的问题(曾出现铜镐能挖钻石而铁镐不能的错误)。
🩹 机制修复与调试
- 医疗系统修正:
- 修复了角色在流血状态下无法进食的问题。
- 优化了轻微流血与大出血的状态界限,反馈更明确。
- 武器反馈:修复了使用三叉戟攻击时显示为徒手且会导致自身掉血的异常。
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