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Hardcore Survival

A difficulty-increasing, survival-oriented mod that delivers incredibly realistic and tough survival experiences with sophisticated gameplay transformation.
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0.19.2

File namehcsurvival-0.19.2.jar
Uploader
FrozenRainFrozenRain
Uploaded
Jul 18, 2026
Downloads
429
Size
1.4 MB
Mod Loaders
Forge
File ID
8458893
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hardcore-survival-926047:8458893")

Learn more about Curse Maven

What's new

🌑 Hardcore Survival 0.19.2 Update Log

⚔️ Combat & Entity AI

  • Zombie AI Overhaul:
    • Deeply optimized pathfinding and behavior logic for Zombies.
    • Fixed a bug where zombies wielding tools could clip through walls.
    • Fixed an issue where zombies would continue the "digging" animation while walking uphill.
  • Enhanced Ranged Threats: Significantly increased the follow and detection range for Skeletons.
  • New Ranged Weaponry: Implemented Spear Throwing mechanics.
  • Combat Feedback: Fixed an issue where using a Trident was incorrectly detected as a bare-hand attack and caused self-damage.
  • Lava Lethality: Increased damage dealt by Lava to emphasize environmental hazards.

🌿 Environment & Physics

  • Immersive Vegetation:
    • Leaf Physics: Removed hard collision boxes for leaves. They now allow passage but significantly slow down movement. Note: Arrows can penetrate leaves, and spiders can climb through them.
    • Grass Obstruction: Passing through tall grass now applies a slight movement speed penalty.
  • Ground Objects System:
    • Added randomly spawning Rocks and Sticks on the ground.
    • Included rare variants for Flint and Copper Ore.
    • All ground objects feature randomized rotations for a more natural environmental look.
  • Resource Balancing: Optimized the drop rates of sticks when breaking leaves and dead bushes.

🛠️ Items & Crafting

  • Rock Item:
    • Added the "Rock" item, which can be thrown by right-clicking.
    • Recipe Update: 2 Rocks can now be crafted into 2 Sharp Flint Shards.
  • Tool Progression Fix: Fixed the mining tier inconsistency where Copper Picks could mine Diamonds while Iron Picks could not.

🩹 Survival & Bug Fixes

  • Medical System:
    • Fixed a critical bug that prevented players from eating while in a "Bleeding" state.
    • Refined Bleeding Logic: Clarified the threshold between "Light Bleeding" and "Heavy Bleeding" for better player feedback.
  • Collision Fixes:
    • Fixed a bug where projectiles could pass through cobwebs without being slowed down or stuck.

🌑 硬核生存 0.19.2 更新日志

⚔️ 战斗与 AI 强化

  • 僵尸 AI 深度优化:
    • 重构了僵尸的寻路与行为逻辑。
    • 修复了手持工具的僵尸可能穿墙的漏洞。
    • 修复了僵尸在爬坡过程中仍会触发挖掘动作的逻辑错误。
  • 远程威胁提升:大幅延长了骷髅(Skeleton)的侦测与视距。
  • 新增远程手段:现在可以投掷长矛进行远程攻击。
  • 伤害平衡:显著提升了岩浆(Lava)造成的伤害。

🌿 环境与交互优化

  • 真实植被物理:
    • 树叶系统:现在树叶没有硬碰撞体积,但会显著减慢通过速度(注意:箭矢可穿透树叶,蜘蛛亦可穿行)。
    • 草丛减速:穿过高草丛时会受到轻微的速度阻碍。
  • 地表物系统 (Ground Objects):
    • 野外地表会随机生成石块与木棍地物。
    • 包含随机生成的燧石与铜矿变体。
    • 所有地物拥有随机的生成朝向,增强环境自然感。
  • 资源获取平衡:优化了破坏树叶和枯死灌木时木棍的掉落概率。

🛠️ 物品与合成

  • 石块 (Rock):
    • 新增石块道具,可直接右键丢出。
    • 配方调整:2个石块可合成2个锋利石片。
  • 工具层级修正:修复了挖掘等级混乱的问题(曾出现铜镐能挖钻石而铁镐不能的错误)。

🩹 机制修复与调试

  • 医疗系统修正:
    • 修复了角色在流血状态下无法进食的问题。
    • 优化了轻微流血与大出血的状态界限,反馈更明确。
  • 武器反馈:修复了使用三叉戟攻击时显示为徒手且会导致自身掉血的异常。

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