Hardcore Survival

A difficulty-increasing, survival-oriented mod that delivers incredibly realistic and tough survival experiences with sophisticated gameplay transformation.

File Details

Beta 0.18.0

  • B
  • Jan 13, 2026
  • 1.23 MB
  • 760
  • 1.20.1
  • Fabric

File Name

hcs-0.18.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:hardcore-survival-926047:7454612"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Enable or disable mod features by entering the game command /gamerule xxx For example, entering "/gamerule hcsThirst false" will disable the thirst requirement. The specific gamerule names and their meanings are as follows:

Gamerule Name Description Type
hcsDifficulty Built-in difficulty level of the mod Enum:
relaxing, standard,
challenging
hcsDisease Diseases such as colds, parasites, etc. Boolean
hcsMood Mood effects such as panic, depression, etc. Boolean
hcsNutrition Nutrition mechanics such as phytonutrients Boolean
hcsSanity Sanity and hallucination mechanics Boolean
hcsStamina Limits on player physical stamina during movement Boolean
hcsThirst Drinking water requirement Boolean
hcsTemperature Whether the player is affected by environmental temperature Boolean
hcsWetness Whether immersion or rain causes wetness
and the resulting body temperature drop
Boolean
hcsSoulImpairment Soul impairment (reduced maximum health after revival) Boolean
hcsDarknessThreatening Whether staying in complete darkness can cause death Boolean
hcsDiggingConstraints Restrictions on digging type and speed Boolean
hcsHeavyLoading Negative effects caused by player inventory weight Boolean
hcsInjuryPunishment Injury penalties: bleeding, fractures, pain, low health reducing attributes Boolean
hcsFoodSpoilage Whether food has a shelf life Boolean
hcsFoodPoisoning Whether food can cause poisoning Boolean
hcsOxygenDeficiency Whether lack of oxygen occurs when deep underground without photosynthetic plants nearby Boolean
hcsSlowHealing Whether health regeneration speed is reduced Boolean
hcsBurningTimeLimits Whether torches and campfires have limited burn time Boolean
hcsZombieExtraHostility Whether zombies can dig blocks and actively attack animals Boolean
hcsCowKicking Whether startled cows will retaliate Boolean

通过输入游戏指令/gamerule xxx实现对模组功能的启用与否 例如,输入/gamerule hcsThirst false即可禁用饮水需求。 具体gamerule名称及含义如下:

gamerule名称 含义 类型
hcsDifficulty 模组内置的难度 枚举:
relaxing, standard,
challenging
hcsDisease 疾病:感冒、寄生虫等 布尔值
hcsMood 情绪:恐慌、抑郁等 布尔值
hcsNutrition 营养:植物营养素等 布尔值
hcsSanity 理智及幻觉 布尔值
hcsStamina 玩家运动体力限制 布尔值
hcsThirst 饮水需求 布尔值
hcsTemperature 玩家是否受环境温度影响 布尔值
hcsWetness 浸水或下雨是否会淋湿
以及引发的体温降低效果
布尔值
hcsSoulImpairment 灵魂受损(复活后降低生命上限) 布尔值
hcsDarknessThreatening 全黑环境下逗留是否会导致死亡 布尔值
hcsDiggingConstraints 挖掘的类型和速度限制 布尔值
hcsHeavyLoading 玩家背包负重带来的负面效果 布尔值
hcsInjuryPunishment 受伤惩罚:流血、骨折、疼痛、低血量降低玩家属性等 布尔值
hcsFoodSpoilage 食物是否有保质期 布尔值
hcsFoodPoisoning 食物是否会中毒 布尔值
hcsOxygenDeficiency 玩家处于洞穴深处,且附近缺乏能够光合作用的植物,是否会导致缺氧 布尔值
hcsSlowHealing 血量回复速度是否降低 布尔值
hcsBurningTimeLimits 火把、篝火燃烧时间是否有限 布尔值
hcsZombieExtraHostility 僵尸是否会挖掘方块、主动攻击动物 布尔值
hcsCowKicking 牛受惊是否会反击 布尔值