v1.6
Curse Maven Snippet
What's new
v1.6.0 Changelog
What's new?
- New Handicap
- Added
derealization: turns the world into an unrecognizable pixelated mess.
- Added
- Wheelchair
- Added a Wheelchair item to the game to help you move around.
- Having both
paraplegiaandamputated_legtogether now completely prevents movement, and the action bar will inform you that a wheelchair is required.
- Settings Menu
- The gear icon in the inventory panel now opens a full settings menu.
- Display: Customize HUD position, background, and list style.
- Game Rules: Adjust synchronization, stacking, timer, max handicaps, duration, and descriptions directly in-game.
- Hover over any setting to see its description.
- Only players with permission to use
/handicapcan modify game rules; other players can only view them.
- Synchronization
- New option: when enabled, all players share the exact same handicaps. When one player gains or loses a handicap, everyone does.
- Disabled Handicaps
- You can now disable specific handicaps for your world in the settings menu. Disabled handicaps will never be assigned, even when using
/handicap give all.
- You can now disable specific handicaps for your world in the settings menu. Disabled handicaps will never be assigned, even when using
Changes & Balancing
- HUD
- Redesigned look tailored to the mod's visual identity.
- You can now choose its position in the settings menu.
- Visuals
phantom_lightis now stronger and blinds you with a white flash.- Visual handicaps now stack: having both
color_blindandtunnel_visiondisplays both effects simultaneously (26.3 only). - In 26.1 and 26.2, players will not randomly receive a second visual handicap while one is active (temporary fix while working on stacking for older versions).
- OCD
ocdnow deals increased damage: 2 hearts per second until task completion.- The remaining time and task requirements are now displayed in the action bar instead of the chat.
- Action Bar
- Priority system implemented: when multiple messages request the action bar, new handicaps take top priority, followed by
ocd, then other notifications.
- Priority system implemented: when multiple messages request the action bar, new handicaps take top priority, followed by
- Config
- Moved the descriptions toggle from the mod config screen to the in-game settings menu.
Fixes
- Visual Handicaps
- Fixed an issue where visual handicaps would overlap and hide each other when holding multiple at once (26.3 only).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

