Grand Workshop: Signalworks

32 redstone-controlled architectural lamps with custom models, dark lenses when off, rotation and waterlogging.

Consolidated into Grand Workshop

This collection is now included in the single Grand Workshop Complete download on the Grand Workshop project. Future releases are published there. This separate listing is unlisted and retained only as a legacy record. Do not install its standalone file alongside the Complete edition. Existing block IDs are preserved in Complete; back up worlds before upgrading.


Grand Workshop: Signalworks

32 functional redstone lamps: eight custom shapes in copper, iron, brass and limestone. Build wall indicators, strip lights, floor markers, pendant rings, worksite beacons, gatepost lamps, bulkhead lamps and signal totems.

Light controlled by redstone

Power a fixture with an adjacent lever, redstone source or powered neighboring block. It emits light level 15 while powered and 0 otherwise, with a visibly dark lens when off. Fixtures react to power changes and consume signals; they do not produce signals themselves. They support waterlogging and rotate with the Architect Mallet or empty-hand sneak-use. Model cuboids match collision cuboids.

Crafting

Use /workshop browse signalworks or select /workshop shape gw_signalworks:<shape> with tab completion. At the material’s worktable, each fixture costs one base material, one glowstone dust and one redstone dust. You can also combine a matching Grand Workshop full block with those two dusts in a crafting table. Recycling returns the base material only. There is no free stonecutter conversion.

Install independently

Requires Grand Workshop 0.4.0-dev.2 or newer, Fabric API, Fabric Loader 0.19.5+, Minecraft Java 26.3 and Java 25+. The current tested pack uses core 0.6.0-dev.2. Install matching mods on client and server. Signalworks does not require Lamplight or any other optional expansion. Retain it when continuing worlds containing its fixtures.

All gameplay texture references use original Grand Workshop 16x16 assets with at least 16 visible colors. This development build passed standalone and combined testing, including actual client lever interactions and emitted-light checks. Gameplay images are real Minecraft captures. Original artwork includes ImageGen-derived textures; the project logo is a branding illustration, not gameplay.

More from the same creator

For a great combination, explore my other mods: Carry & Quarry, Grand Workshop, Grand Workshop: Companions, Grand Workshop: Cultivation, Grand Workshop: Hearthworks, Grand Workshop: Passageways, IDEAS Workshop, Praseodymium. Use matching Minecraft versions and compatible mod loaders. Grand Workshop Complete already includes its expansion collections; do not install duplicate standalone expansion JARs with Complete. Compatibility of the full collection has not yet been verified.

Grand Workshop: Signalworks Team

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