[Fabric] 26.2 | V1.2.1 RELEASE
Curse Maven Snippet
What's new
v1.2.1 Release | 2026-11-10
✨ New Features
- Setup, in place of the welcome popup, the first time the game runs with Glazed Menu: pick which of the game's screens Glazed Menu redraws, each with a live preview of both looks (the screen itself, drawn small; a drawn picture for the screens that need a world).
- Start screen by screen, with every screen, or with the game's own.
- Colors: the color scheme, dark or light, and moving or still waves.
- A page for each screen seen all the time, with the title and pause screens' layouts.
- Last, every screen as a small preview with its switch.
/glazedmenu setupopens it again; a modpack can ship it turned off (General, Setup at Start).
- Advancements map: a Map view beside the list, the tab as a tree of nodes to drag and zoom, with the paths to the ones done in green.
- Still waves: the background waves can stand still (Look, Animated Waves).
🐛 Bug Fixes
- The game no longer crashes while loading with newer NeoForge 26.3 builds, which moved NeoForge's update check.
- The CoolCatLib integrations work with CoolCatLib 5 and later, now one mod; CoolCatLib: Core and Canvas still work.
- The multiplayer list no longer crashes on a server that hasn't answered yet.
- The game's Max Framerate slider reaches Unlimited again, and the game's sliders move in its own steps with its own labels.
🔧 Changes
- New version numbers:
<version>+<minecraft>, this one1.2.1+26.2, the same for every Minecraft version and loader. - Much faster screens, the pause and advancements screens most of all.
- Advancements list: tree lines join each advancement to the one before it, green where done. The button to the game's own screen is gone.
- Titles have a crisp drop shadow on the dark look, the mod list's header sits on a glass bar, and the light look's text is a step lighter.
- Changing the game's options no longer shows a "Config saved" toast.
- Glazed Menu's settings are written to
glazedmenu.jsonin the order the settings screen shows them, and the Game Screens list goes in the order you meet the screens: the menus and worlds, then the options, then the screens while playing. - The opacity sliders move in steps of 5 and show a percent sign; the game's percentage and decimal options show the game's own labels (a volume at 0 as Off).
- Config screens: searching through every config is quicker as you type, and the tabs no longer count the changed settings again in every frame.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

