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Glazed Menu

A frosted-glass mod list and config screens for every mod, with grid and list views, groups, themes and update notices.
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[Fabric] 26.3 | V1.2.1 RELEASE

File nameglazedmenu-fabric-1.2.1-26.3.jar
Uploader
ixDarkLorDixDarkLorD
Uploaded
Nov 10, 2026
Downloads
11
Size
1.5 MB
Mod Loaders
Fabric
File ID
9538048
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:glazed-menu-1722133:9538048"

Learn more about Curse Maven

What's new

v1.2.1 Release | 2026-11-10

✨ New Features

  • Setup, in place of the welcome popup, the first time the game runs with Glazed Menu: pick which of the game's screens Glazed Menu redraws, each with a live preview of both looks (the screen itself, drawn small; a drawn picture for the screens that need a world).
    • Start screen by screen, with every screen, or with the game's own.
    • Colors: the color scheme, dark or light, and moving or still waves.
    • A page for each screen seen all the time, with the title and pause screens' layouts.
    • Last, every screen as a small preview with its switch.
    • /glazedmenu setup opens it again; a modpack can ship it turned off (General, Setup at Start).
  • Advancements map: a Map view beside the list, the tab as a tree of nodes to drag and zoom, with the paths to the ones done in green.
  • Still waves: the background waves can stand still (Look, Animated Waves).

🐛 Bug Fixes

  • The game no longer crashes while loading with newer NeoForge 26.3 builds, which moved NeoForge's update check.
  • The CoolCatLib integrations work with CoolCatLib 5 and later, now one mod; CoolCatLib: Core and Canvas still work.
  • The multiplayer list no longer crashes on a server that hasn't answered yet.
  • The game's Max Framerate slider reaches Unlimited again, and the game's sliders move in its own steps with its own labels.

🔧 Changes

  • New version numbers: <version>+<minecraft>, this one 1.2.1+26.3, the same for every Minecraft version and loader.
  • Much faster screens, the pause and advancements screens most of all.
  • Advancements list: tree lines join each advancement to the one before it, green where done. The button to the game's own screen is gone.
  • Titles have a crisp drop shadow on the dark look, the mod list's header sits on a glass bar, and the light look's text is a step lighter.
  • Changing the game's options no longer shows a "Config saved" toast.
  • Glazed Menu's settings are written to glazedmenu.json in the order the settings screen shows them, and the Game Screens list goes in the order you meet the screens: the menus and worlds, then the options, then the screens while playing.
  • The opacity sliders move in steps of 5 and show a percent sign; the game's percentage and decimal options show the game's own labels (a volume at 0 as Off).
  • Config screens: searching through every config is quicker as you type, and the tabs no longer count the changed settings again in every frame.

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