For the fabric version, go here.
Several mods, such as Extra Utilities, add a bunch of cool glasses to your game. Like glass that you can see through but blocks light or glass that emits light.
Have you ever wanted to get that cool stuff, but without all the overhead of putting a major content mod in your modpack? Well look no further than Glassential.
Currently adds the following glasses in 1.18:
- Luminous Glass: emits light, just like Glowstone.
- Redstone Glass: emits a strong redstone signal, just like a Block of Redstone.
- Ghostly Glass: non-solid to all entities of any kind.
- Ethereal Glass: non-solid to players.
- Reverse Ethereal Glass: only solid to players (and fluids).
- Tinted Ethereal Glass: the properties of both vanilla Tinted Glass and Ethereal Glass.
- Tinted Reverse Ethereal Glass: the properties of both vanilla Tinted Glass and Reverse Ethereal Glass.
Glasses are also all fully compatible with ConnectedTexturesMod (which I highly recommend).
1.16.5 info:
- Luminous Glass: emits light, just like Glowstone.
- Redstone Glass: emits a strong redstone signal, just like a Block of Redstone.
- Dark Glass: doesn't let actual light go through, ideal for mob farms.
- Ghostly Glass: non-solid to all entities of any kind.
- Ethereal Glass: non-solid to players.
- Reverse Ethereal Glass: only solid to players (and fluids).
- Dark Ethereal Glass: the properties of both Dark Glass and Ethereal Glass.
- Dark Reverse Ethereal Glass: the properties of both Dark Glass and Reverse Ethereal Glass.
1.14.4 info:
Currently adds the following glasses, with more planned:
- Luminous Glass: emits light, just like Glowstone.
- Redstone Glass: emits a strong redstone signal, just like a Block of Redstone.
- Dark Glass: doesn't let actual light go through, ideal for mob farms.
- Ghostly Glass: non-solid to all entities of any kind.
- Ethereal Glass: non-solid to all sneaking players/entities.
- Reverse Ethereal Glass: only solid to sneaking players/entities (and fluids).
- Dark Ethereal Glass: the properties of both Dark Glass and Ethereal Glass.
- Dark Reverse Ethereal Glass: the properties of both Dark Glass and Reverse Ethereal Glass.
1.12.2 info:
Currently adds the following glasses, with more planned:
- Clear Glass: just a clean textured glass.
- Luminous Glass: emits light, just like Glowstone.
- Redstone Glass: emits a strong redstone signal, just like a Block of Redstone.
- Dark Glass: doesn't let actual light go through, ideal for mob farms.
- Ghostly Glass: non-solid to all entities of any kind.
- Ethereal Glass: non-solid to players, perfect for doorways.
- Reverse Ethereal Glass: non-solid to non-player entities, perfect for floors.
Additionally it also adds the Glass Cutter, which is like Shears but for glass blocks of any kind. It can pick up placed glass as if it had silk touch.
All items and glasses can be individually disabled in the config, if you don't want all of them or you already have other mods adding some. Glasses are also all fully compatible with ConnectedTexturesMod (which I highly recommend).
Mod spotlight by Trikzon
can you add a dirty glass? like glass but it has the dirt texturejust slightly visible
I tried adding this mod to my pack, but i recieved a notification from curseforge saying "The following files belong to CurseForge-hosted projects, and should therefore not be added directly to zip files:
These files should, instead, be referenced in the manifest.json file generated by the Twitch Desktop App during a profile export.
It was the only mod that had this, do you know why?
Can you please make it for version 1.17.1? I can't play for 1.18.1 because it's too laggy for my computer. Thank you.
So you're saying that with this, i don't really need a door?
You're a madman and a genious.
There appears to be an issue with a mod in my modpack, the items don't appear in JEI and the game crashes in simgleplayer.
I'm going to sus out the issue soon
updating everything worked, should have done that first
Would it be possible to add blast proof ethereal glass? Wither-proof too? This would make wither arenas way easier to manage.
Thank you.
In reply to alfonzo313:
I suggest making all the glass immune to explosions. That would be ideal for different uses.
Great mod btw! 😍
dark glass is missing
please make glass that hides entities
In reply to dappykappapopo:
That's absolutely not as simple to make as the glasses in the mod.
In reply to Lykrast:
ok
Is this compatible with Connected Glass?
How well does this play with optifine connected textures?
In reply to Cubby989:
This does not have explicit compatibility with Optifine's connected textures, only with CTM library (the one Chisel uses).
In reply to Lykrast:
Does that mean it doesn't work at all or that any accidental compatibility is unsupported and I shouldn't come to you for help if I run into issues?
In reply to Cubby989:
"any accidental compatibility (with Optifine) is unsupported" (Chisel's CTM mod is supported and should work fine)
when is the 1.17 of the glass entail
Could you add the clear glass back for 1.16, please? The vanilla glass isn't really clear.
Could you add Panes for each type of Glass?
I have a suggestion that would neatly fit in this mod.
A variant of glass that had the properties of obsidian / explosion-proof.
I would really appreciate if this was added, as I have been looking for this certain block myself.
Thanks for taking the time to read my suggestion.