fyr-0.2.0.jar
Curse Maven Snippet
What's new
Changelog
0.2.0 — Fae Magic
The second great arc: what waits beyond the stone circle.
The Fae
- Four lessons of the Fae — the altar, the kobold's eyes, fae alchemy, and one last lesson you have to survive
- Fae kettle with transmutations (some only by night), veil bowl with infusions, fae dust as the key reagent
Ritual magic
- 21 rituals around the ritual stone altar: weather, blessings, wards, harvest, starfall, night of change, absolution and more
- Several circles on one site, resolved from the innermost ring outward
- White and golden ritual chalk; 16 sigils, 4 golden seals
- Altar attachments tune capacity, gathering, reach and delivery — blocks stand on the stones as 3D models, gems rest on them as small cubes
The needle work
- Tracking needle: bind it to a creature, or prick your own finger
- Guard, snare and leech poppets; the poppet shelf keeps them working
- The bad-luck hex, and absolution as its counter-ritual
- Crystal ball with one divination per person per day — good ones and bad ones
All around
- Witch dagger and witch heart drops, iron dagger as the step between
- Progression audited and straightened: no chapter opens before its tools
- Touchstone (creative test tool): unlock progression stages, or unlearn it all
- Book complete in English and German, 81 GameTests
0.1.0 — Kobold Magic
- Six wild herbs, drying rack, mortar, witch's tub
- The veil brew, and the sight beyond the veil
- Brews, salves and ritual smokes
- The kobold: offerings, trust, the pact, and a familiar commanded by chalk signs
- The grimoire, found in witch huts
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

