Short description
From the Ground Up adds research into Minecraft. All vanilla items are tied to a technology and you can only craft those items when you have successfully researched that technology. You do this by experimenting with items until you get the desired result. The research is in the form of puzzles, inspired by the research in Thaumcraft. The mod also includes a nifty research book to see what you've learned and to look at what you can research next. The GUI of this book is greatly inspired by the Achievement GUI.
Thanks to Thaumatarge for the artwork and extra ideas!
If you found any bugs or problems, please report them in the GitHub repository. Experimental versions can be found here.
You're able to add custom technologies yourself! More info can be found in the Github Wiki.
FTGU is free to use in any modpack if you link to this page in some way
Recipes and info
Recipes:
Parchment:
Idea Table:
Research Table:
Research Book:
Magnifying Glass:
More in-depth look at the blocks and items:
Parchment
Parchment is used in crafting recipes and researching. There are three types of parchment:
- Blank parchment, which is only used in crafting recipes
- Idea parchment, which is used in researching
- Research parchment, which is the final product of researching
When you right-click research parchment, you research the technology and it changes back to a blank parchment.
Idea Table
The Idea Table is the first table used in researching. The Idea Table requires one feather and some parchment to function. You can insert up to three items and if you made the correct combination, you get an Idea Parchment.
Research Table
The Research Table is the last table needed to research technologies. It requires a feather and an Idea Parchment to run. The Research Table supports multiple types of puzzles: the match puzzle and the connecting puzzle.
In the match puzzle, you need to insert the correct items to finalise your research. The Research Table does help you with the items. It gives you vague hints in the slots that need to be filled with a specific item. Sometimes multiple items are valid for a given slot.
In the connecting puzzle, you see an item to the left and an item to the right. You need to connect them with 3 items in between. Items connect if one item is used to make the other.
Research Book
When you open your Research Book, which you get when you join a new world, you see all the technologies which you have researched and which you are able to research. When you click on a technology that you have researched in this book, it shows you a list of items and blocks which the technology allows you to craft. When hovering over the icon of one of these items, you can see the recipe(s) of that item.
Magnifying Glass
The magnifying glass allows you to scan blocks. If you successfully do so, a hint in a match puzzle will become clearer. You do need to place the magnifying glass in the Research Table.
Possible 1.16.5 update.
I am making a civ-like pack and it would be nice if this was 1.18
How i love this kind of mods. I hope for an update.
It'd be great if there was a Discord. I can't get my custom researches to work at all, and it's annoying af.
In reply to vizthex:
it seems the picture to the discord link is down, whoops!
I created this code to give you a new way of making the stone brick starting from the base that is explained on this page (https://github.com/Astavie/From-the-Ground-Up/wiki/Technologies):
I imagine this will be obvious to a programmer, but to a new person it is not at all. As far as I was researching, "addPage" is a function or method, I don't know which of the two, which should be implemented in the code, I don't know in what way or how it is structured, to add a new page where that stone advancement can appear bricks that I created.
Well, all this to ask if someone could write me in code how these commands are applied in a CraftTweaker 3 script, because they do not put examples on the official page of that mod. Greetings and thanks.
This mod needs a guide. For it is not clear at least at this point(screen below) how and what to do. If it is not difficult to explain how to pass it.
For me, as a beginner in Modpack making, its to hard to get into it.
I find the example files on the Wiki and read through it.
Try to copy the examples and see how they work in game and the game crashed :D
This mod needs a nice Tutorial:
- How to set up the Folder structure
- What the "_constants.json" is for
- How can the player be guided in game (I saw the book, but I could not understand how I have to interact with the world/tables to unlock new content)
- Script possibilities list (more then the basics)
A few examples to copy read and rewrite to understand all this would be enough to make the mod popular for noobs like me.
But on this stage, I have to try and error my way through it. And that makes no fun and don't guarantee me the success to understand it well enough.
In reply to Forge_User_03787750:
It's very complex for the average user. Could definitely use some simplifying.
In reply to Xorbah:
Do you plan some kind of tutorial, just to understand the basic "how to"?
I am sure that, the most mod pack markers (including myself) will get into it.
The tutorial don´t need to be a high end video. Also a nice documentation with easy and complex examples can help.
This mod seams to useful to just get stuck in the "tutorial" phase.
EDIT: I find the example "Technologies" insert by the mod by default.
This helps a lot to get into it!
You should link it in the wiki dashboard to find it easier.
When its already there, then I am sorry to border you, I didn´t find it on the first try.
https://github.com/Astavie/From-the-Ground-Up/tree/1.12/src/main/resources/assets/ftgumod/technologies
https://github.com/Astavie/From-the-Ground-Up/tree/1.12/src/main/resources/assets/ftgumod
EDIT2: Feedback (if you want some):
I tried the examples in the game and look behind the mechanics.
There is potential in this mod, but it need more modpacker support and feedback for the player.
Some thoughts:
- More Slots for the connecting puzzle (3 to 99 - unlock late game research difficulty)
-- Allow to use items that are included in recipes shown on the left/right side (less difficulty) [Example: Iron Ingot -> Anvil -> Iron Block]
-- Show possible Items (that are visible in JEI) that can be put in this slot (config option, less difficulty)
- Feedback if Items will be consumed in the process
- In Game GUI to create research and export them (less time consuming to set up the basic structures)
- Glowing Blocks in the world that can be inspect with the lens(feedback)
Is this mod dead no updates since Jul 28 2019
In reply to AnimalLover6866:
It revived dude
Will this mod work for all modded crafting recipes or it only work with normal crafting table recipes ?
In reply to pkyd:
All recipes, including modded.
can we get an example layout of how to use the JSON system? I'm quite stuck and have read the Wiki numerous times.
In reply to xorbah:
In reply to xorbah:
You can look on here: https://github.com/Astavie/From-the-Ground-Up/tree/1.12/src/main/resources/assets/ftgumod/technologies
This is the tech tree the mod uses. It may help you.
In reply to Xorbah:
Even one of the authors are confused! XD
That was a joke btw.
This is an excellent concept. Just dropping by to say thank you and fantastic job!
Hey my dude new problem
Cant find what to put in the Research Table for the stonemasonry
Pls Halp