The Frog Dimensions

Experimental
Adds multiple strange dimensions and mechanics including an alternate universe of frogs.

File Details

Frogmodv7.0.0.jar

  • B
  • Mar 7, 2024
  • 14.76 MB
  • 42
  • 1.20.1
  • Forge

File Name

Frogmodv7.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:frog-mod-978393:5163884")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • The is now End Alloy
  • You can now melt shulkers
  • The mod is now in 1.19
  • Living blocks and creatures spawned by living blocks interact with wardens and the deep dark interestingly for example living blocks spread over skulk and skulk spreads over living blocks
  • You can now combine a bunch of blank pieces of paper and imagination to create a deck of cards and use them to do random effects
  • You can now make a flying machine that has multiple seats without knowing redstone or slime blocks
  • You can now decide to make all damage more than 1 kill you instantly
  • You can now decide to make the game harder with madness mode where: Zombie and skeletons dry up when they burn to death Madness goes up 10x as quick Wardens spawn more wardens when they kill things When you change your race there is a chance it will fail and you will only die and lose all your levels Events happen more often Magma cubes spawn lava when they die Some mobs are infested with parasites and will release them on death Some mobs will light you on fire when you attack them
  • Events are now slightly less common.
  • The frog gift shop has more things.
  • Extreme Amnesia potion is more extreme.
  • Ants have been revamped and improved (yet again).
  • Due to unpopular demand draggers have spawn eggs.
  • You can now condense XP bottles to guarantee that they give you a level, but you have to drink them.
  • To compensate for the additional spawn eggs non-spawn egg items have been removed from the spawn egg creative inventory section.
  • The Decay enchantment no longer relies upon the wither effect and is more accurate to the damage you would actually receive.
  • The Autosarcophagy cannot restore your hunger and saturation to over 19 now so now you cannot get endless food from eating yourself. Sorry to anyone that this may have disappointed.
  • Bosses are now immune to death mark.
  • There is another secret race. There is a video about it somewhere but you have to find it yourself.
  • There are certain things related to certain people that have been added. If you suspect that you are one of those people and you want to know how to get your thing, please dm me.
  • You can now do rituals by placing a chiseled stone block under an altar and a stone brick slab above the altar.
  • You can now pretend that you are someone else.
  • More advancements have been added.
  • You can now fight a stronger Tarrasque if you want.
  • You can now double, triple, or quadruple jump with the jumping enchantment.
  • You can now parry with the parry enchantment.
  • There is a cool wizard hat. There is also other wizard gear, but the hat looks the coolest and I am proud of it
  • You can now find roaming ents (Note to self, remember remove this line if I add in the other races).
  • The walking inn has more creatures now.
  • The Cat, Dog, and Bird races have been renamed to the Khajiit, Canus, and Aarakocra, respectively.
  • Do you like laser? Do you like rifles? Do you like using durability for ammo? Well the new lazer rifle maybe be perfect for you (terms and conditions may apply).

Multiple things were added so it is easier to tell how not "Vanilla" the mod is when playing survival.

Structures:

  • Randomly generated alter structures will spawn in 3 varieties in the world, you can probably put what they are.
  • Mad Scientist Lairs serve as a early, albeit rare, way to get a surgery station
  • Other structures now spawn more frequently

Mobs:

  • There is now a mob for every race (except 1 secret one and 1 that I forgot) that spawn naturally
  • Aarakocras: Flying passive mobs that spawn high up
  • Ent: Basicly iron golems that are weak to fire and spawn in wooded areas
  • Khajiit: Spawn rarely in a variety of biomes in groups. they are neutral and will convert your currency for you at a cost.
  • Canus: Spawn in cold areas. They fight things you probably don't like and also you if you attack them.
  • Kender: Neutral mobs that spawn in fun biomes.
  • Gnome: Live in caves and don't attack.
  • Plant: Passive mobs that spawn in vegetation heavy place, but are weak to fire.
  • Blight: A mob that will kill you in vegetation heavy place, so, they are weak to fire.
  • Elf: Does elf things in wooded areas that ents don't spawn in. They don't attack.
  • If you want to use EXTREME acceleration, but don't like hunger to much, you can use the dashing enchantment
  • You can now use frog coin to protect all your investments.
  • I am now going to use a emoji in this changelog to make it seem longer 🙂
  • More paintings?!
  • Moon armor now says it has a set bonus.
  • You can now convert inventory slots into small buffs with a spirit in a bottle.
  • The Rifle has been nerfed so it now does ~20 damage instead of ~70.
  • There is now a Sniper rifle that deals more damage than the rifle and has a faster projectile, but has a longer cooldown.
  • There is now lich armor. It has a set bonus that prevents you from dying if you have full health i.e. prevents oneshots.
  • The Flintlock is now weaker than the pistol and rifle because for some reason it wasn't before.

 

Bugs:

  • When you threw a splash potion of milk you despawned, this no longer happens.
  • You can no longer bypass the death mark duration by getting or (more importantly) giving the effect an additional time.
  • Moon armor was supposed to have a set bonus. This set bonus did not work. This set bonus now works.
  • You can no longer spawn multiple Tarrasques by spamming the cosmic gateway.
  • Almonds now grow without bonemeal.
  • If almonds would have been able to grow without bonemeal they would have broken themselves. This wasn’t detectable before because they couldn’t grow without bonemeal, but now they can and this bug is fixed.
  • The acid rain event no longer doesn’t destroy and change blocks
  • Some recipes (such as everything to do with mushrooms) are now visible in the recipe book
  • Recipes in the recipe book are no longer all under misc
  • Parties now acually work
  • A player will now no longer join your world if you are playing on multiplayer and grief your house (hopefully). If this bug happens to you just type “/ban Xkillreaper” in chat and it should be fixed.