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Fresh Animations + Physics Mod Compatibility

Client-side compatibility patch that fixes the long-standing conflict between ๐Ÿ’€ Physics Mod ragdolls and ๐ŸŽญ Fresh Animations / other resource-pack animation overhauls.
Fresh Animations + Physics Mod Compatibility

Fresh Animations + Physics Mod Compatibility

Description

Fresh Animations × Physics Mod – Compatibility Patch

Client-side patch that makes Physics Mod ragdolls work correctly with Fresh Animations and other resource-pack animation overhauls.

What it fixes

Resource packs like Fresh Animations replace vanilla mob models/skeletons.
Physics Mod expects vanilla geometry for ragdolls. Result without this patch:

  • frozen corpses / stuck-in-air poses;

  • occasional memory leaks or random crashes after multiple kills.

How it works (short)

On the death tick the patch:

  1. detects the dying entity;

  2. swaps in a minimal baked vanilla model just for that frame;

  3. lets Physics Mod take over and spawn the ragdoll.
    No mixins, no reflection — pure Forge event logic.

Current coverage

  • โœ… Zombies and Skeletons tested and working (zombie-apocalypse packs included).

  • โš™๏ธ Other mobs currently fall back to Physics Mod’s default handling (ragdolls temporarily disabled for stability).
    Broader mob support is planned.

Compatibility & requirements

  • Forge 1.20.1, client-side only (doesn’t affect servers).

  • Safe to add/remove mid-save.

  • Plays nice with:

    • Fresh Animations (resource pack),

    • Physics Mod / Physics Mod Pro,

    • other packs that replace mob models.

Technical notes

  • Hooks into RenderLivingEvent.Pre.

  • Cancels FA model render on death tick to prevent conflicts.

  • Substitutes a minimal vanilla model for a safe ragdoll handoff.

  • Zero dependencies; lightweight.

For modpack authors

Originally built and tested for a zombie-apocalypse survival overhaul.
We’ll expand entity coverage in upcoming updates.

 
 
 

The Fresh Animations + Physics Mod Compatibility Team

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