Fresh Animations × Physics Mod – Compatibility Patch
Client-side patch that makes Physics Mod ragdolls work correctly with Fresh Animations and other resource-pack animation overhauls.
What it fixes
Resource packs like Fresh Animations replace vanilla mob models/skeletons.
Physics Mod expects vanilla geometry for ragdolls. Result without this patch:
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frozen corpses / stuck-in-air poses;
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occasional memory leaks or random crashes after multiple kills.
How it works (short)
On the death tick the patch:
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detects the dying entity;
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swaps in a minimal baked vanilla model just for that frame;
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lets Physics Mod take over and spawn the ragdoll.
No mixins, no reflection — pure Forge event logic.
Current coverage
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โ Zombies and Skeletons tested and working (zombie-apocalypse packs included).
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โ๏ธ Other mobs currently fall back to Physics Mod’s default handling (ragdolls temporarily disabled for stability).
Broader mob support is planned.
Compatibility & requirements
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Forge 1.20.1, client-side only (doesn’t affect servers).
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Safe to add/remove mid-save.
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Plays nice with:
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Fresh Animations (resource pack),
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Physics Mod / Physics Mod Pro,
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other packs that replace mob models.
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Technical notes
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Hooks into
RenderLivingEvent.Pre. -
Cancels FA model render on death tick to prevent conflicts.
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Substitutes a minimal vanilla model for a safe ragdoll handoff.
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Zero dependencies; lightweight.
For modpack authors
Originally built and tested for a zombie-apocalypse survival overhaul.
We’ll expand entity coverage in upcoming updates.


