File Details
Fresh Animations + Physics Mod Compatibility
- A
- Oct 22, 2025
- 6.56 KB
- 773
- 1.20.1
- Forge
File Name
fa-ragdoll-bridge-1.0.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
# ๐งพ Changelog
## Version 1.0.0 – Initial Release
### ๐ง Overview
First public release of **Fresh Animations + Physics Mod Compatibility** for **Forge 1.20.1**.
This patch was created to fix ragdoll crashes and freezing caused by model overrides from **Fresh Animations** and similar resource packs.
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### โ
Fixes & Improvements
- ๐ฉธ **Fixed** crash and visual freeze when using *Fresh Animations* together with *Physics Mod*.
- ๐ **Added** proper handling for **zombie** and **skeleton** deaths — restored original vanilla models at the death tick.
- โ๏ธ **Prevented** Fresh Animations / ETF from interfering during ragdoll rendering.
- ๐ **Physics Mod** can now safely take over ragdoll simulation right after entity death.
- ๐งฑ **Optimized** event handling — only triggers client-side and on death frames.
- ๐งฉ **Removed need for KubeJS** or any other dependencies — completely standalone Forge client mod.
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### ๐ง Known Limitations
- ๐ง Currently works only for **Zombies** and **Skeletons**.
Other mobs temporarily skip ragdoll rendering to avoid crashes.
(Full multi-entity support coming in next updates.)
- ๐ชฒ Ragdolls of non-humanoid mobs (Creepers, Spiders, Endermen, etc.) are not yet restored.
- ๐งฉ Some animation packs may still slightly desync limb orientation on first death tick — purely visual.
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### ๐งฐ Technical Notes
- Uses `RenderLivingEvent.Pre` to intercept rendering right before Physics Mod builds ragdolls.
- Injects a minimal baked vanilla `HumanoidModel` to replace FA’s extended model.
- Cancels conflicting renders safely without touching other mods or mixins.
- Fully client-side, compatible with all servers.
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### ๐ฎ Future Plans
- Add support for all vanilla humanoid mobs (illagers, piglins, drowned, etc.).
- Add specialized ragdoll bridge for non-humanoids (creepers, spiders, endermen).
- Optional configuration screen for enabling/disabling compatibility per mob type.
- Fabric / NeoForge ports (if interest is high).
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๐ง *Developed as part of a zombie-apocalypse modpack project — “ragdoll bridge” layer between Fresh Animations and Physics Mod.*

