Foxs Anti AFK
Curse Maven Snippet
What's new
Fox's Anti-AFK — Changelog
🦊 Fox's Anti-AFK
A major update focused on smarter navigation, better recovery, server profiles, and more reliable automation.
🧭 Smart Route Navigation
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Added lightweight Baritone-style route navigation.
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Added obstacle detection for walls and blocked paths.
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Added automatic path recalculation when the current route becomes invalid.
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Added alternative route selection when the player encounters an obstacle.
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Added basic support for navigating around corners and elevation changes.
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The route system now checks whether the player is actually making progress instead of blindly holding movement keys.
🚧 Stuck Detection
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Added automatic detection for when the player becomes stuck.
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Detects situations such as continuously walking into a wall.
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Automatically stops the current movement and recalculates a route.
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Prevents the player from endlessly running into the same obstacle.
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Added safeguards against excessive or repeated path recalculations.
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If no valid route can be found, the system safely stops and retries instead of continuing indefinitely.
🗺️ Route Visualization
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Added an optional in-world route renderer.
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Displays the planned path from the player to the destination.
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Shows route waypoints and direction changes.
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Highlights the next movement target.
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Updates automatically when the route is recalculated.
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Can be enabled or disabled independently.
🎲 Randomized Activity
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Added randomized movement behavior.
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Added randomized action intervals.
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Added configurable look-around behavior.
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Added head movement patterns.
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Added automatic hotbar cycling.
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Randomization settings are stored per server profile.
🔄 Improved Auto-Reconnect
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Expanded connection recovery to cover more failure types.
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Improved handling of timeouts, refused connections, resets, unavailable servers, and network errors.
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Added improved Unknown Host recovery.
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Improved proxy and backend disconnect handling.
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Improved backend restart recovery.
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Added stronger protection against duplicate reconnect loops.
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Disabling Auto-Reconnect now immediately cancels active reconnect tasks.
🌐 Node-Aware Reconnect Improvements
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Improved detection of whether the player is actually on the configured target node.
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Network connection and target-node detection are now handled separately.
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Anti-AFK remains paused while the player is in a lobby or recovery state.
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Improved automatic routing back to the configured backend.
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Added improved handling for
/server <node>and/join <node>routing. -
Anti-AFK resumes only after the correct target node has been confirmed.
💾 Server Profiles & Presets
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Added complete per-server configuration profiles.
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Profiles can store:
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Anti-AFK settings
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Auto-Reconnect settings
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Target Node
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Silent Commands
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Randomization
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Route navigation
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Pathfinding
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Route rendering
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Added profile selection from the main menu.
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Added profile editing, creation, and deletion.
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Added automatic server profile detection.
🗂️ Preset Editor
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Added full preset editing from the main menu.
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Presets now contain the complete configuration for a server.
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Main-menu editing does not start runtime systems.
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The main-menu editor and in-game
Umenu now use the same underlying preset data. -
Changing a setting in either interface updates the same saved configuration.
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Runtime systems always use the currently active preset.
🤫 Repeating Silent Commands
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Added 5 independent repeating command slots.
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Added individual enable/disable controls.
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Added independent delays for each command.
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Added support for commands with arguments.
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Added anti-spam protection.
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Blank commands are never executed.
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Disabled commands cannot execute.
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Profile switching now correctly cancels timers belonging to the previous profile.
🛡️ Reliability & Safety
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Fixed reconnect tasks continuing after Auto-Reconnect was disabled.
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Fixed Silent Commands executing while disabled.
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Fixed stale timers surviving profile changes.
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Fixed old profile settings continuing to control runtime systems.
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Fixed duplicate reconnect loops.
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Improved handling of intentional disconnects.
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Improved lobby and backend transitions.
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Improved synchronization between the preset editor and
Umenu.
🎛️ GUI Improvements
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Added route navigation configuration.
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Added pathfinding controls.
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Added stuck detection settings.
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Added route rendering toggle.
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Added improved profile configuration.
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Existing compact menu layout preserved.
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Existing Reconnect Setup and Silent Setup menus preserved.
⚙️ Configuration
All new settings are saved per server profile, including:
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Smart Pathfinding
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Route Rendering
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Stuck Detection
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Automatic Recalculation
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Randomized Movement
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Randomized Actions
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Look Around
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Head Movement
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Hotbar Cycling
📦 Summary
This update expands Fox's Anti-AFK beyond simple AFK simulation with smart obstacle-aware navigation, automatic stuck recovery, live route visualization, improved Auto-Reconnect, server profiles, preset editing, randomization, and repeating Silent Commands.
The goal is simple: stay active, recover automatically, and keep moving without getting stuck.
This mod has no additional files
