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FootFall

Adds realistic footprints to minecraft
footfall-banner.png

footfall-banner.png

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description_676a80be-4a8d-4503-a5a7-bf379fba164b.png

Description

Footprints in soft ground. You press boot prints into snow, sand, mud, gravel and dirt as you walk - left, right, turned the way you were heading - and they fade out after a while. Animals and monsters walking near you leave their own smaller paw prints.

What you'll see

  • Boot prints - your own trail, stride-spaced and mirrored left and right.
  • Paw prints - every animal and monster nearby leaves its own smaller pads.
  • Step puffs - each step kicks up a small puff tinted to the ground: white off snow, tan off sand, dark off mud.

How it behaves

  • Prints sit on top of snow layers rather than inside them.
  • Each surface presses its own shade - bluish in snow, red in red sand, dark in mud.
  • Lifetime is configurable, the oldest prints go first once the budget fills, and sneaking leaves nothing by default.

Compatibility

Client-side, no mixins and no GLSL. Prints are flat decals on a vanilla render type and the puffs are ordinary particles, so it works under Sodium and Iris shaderpacks.

Configuration

Sodium's video settings has a Footfall page - who leaves prints, lifetime, budget, opacity, quiet sneaking and step puffs. Also in config/footfall.json.


Join the Discord Source on GitHub


Client-side, NeoForge 1.21.1, JDK 21. No server install needed. MIT licensed. Free to use in modpacks.

The FootFall Team

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