Description
👺 Goblin Villages
Walled goblin settlements in swamps, mangrove swamps, and dark forests! Explore fortified palisades, navigate subterranean tunnel networks, trade for goblin coins, earn local reputation, or face the spears.
Supports Minecraft 26.1.2 (NeoForge).
📖 Key Features & Settlement Structure
- Fortified Settlements: Walled villages surrounded by palisades, watchtowers, campfire squares, totems, and mushroom farms. Built seamlessly into shores and terrain slopes.
- Underground Tunnel Networks: Ring tunnels, subterranean passages, storage rooms, and back-door burrow exits illuminated by moss, lanterns, and cobwebs.
- Custom Models & Biome Variants: 8 unique goblin appearances across 5 professions, 2 guard types, and the Chief. Skins adapt to biomes (olive in swamps, blue-green in dark forests).
- Dynamic Daily Routines: Goblins work at job sites, sleep in burrows, gather around campfires, and raise children who inherit their parents' trades.
- Unique Audio & Tab: Custom goblin voice effects and a dedicated creative tab.
🛒 Professions, Items & Economy
Goblins trade exclusively in Goblin Coins. All 5 professions utilize vanilla job site blocks:
| Profession | Job Site | Primary Trade Goods |
|---|---|---|
| Mushroom Farmer | Composter | Buys mushrooms; sells bone meal, glow lichen, mycelium, spore blossoms. |
| Fisher | Barrel | Buys raw fish; sells cooked fish, fishing rods, nautilus shells. |
| Scrapper | Cauldron | Buys iron nuggets & raw meat; sells string, leads, name tags, saddles, music discs. |
| Shaman | Brewing Stand | Buys spider eyes & bones; sells potions, experience bottles, ender pearls. |
| Smith | Grindstone | Buys coal & iron ingots; sells goblin spears, short bows, shields, iron gear. |
🛠️ Exclusive Loot & Gear
- New Items: Goblin Coin, Raw/Cooked Goblin Meat, Goblin Spear, Short Bow (14-tick draw speed), Goblin Head, and the Goblin Crown (drops from the Chief; grants +5 extra trust when trading or giving gifts).
⚔️ Guards, Reputation & Village Trust
- Guards & Chief: Spearmen and Archers patrol walls and gates, while the Goblin Chief (40 HP) guards the den.
- Reputation System: Harming a goblin or opening village chests turns the entire settlement hostile. Hostility calms down after 3 days of peace (killing a goblin is remembered for 15 days).
- Faction Conflicts: Guards automatically attack vanilla villagers and iron golems by default (toggleable in config).
🔌 Requirements & Mod Compatibility
📌 Requirements
- Folkforge - Library (v0.0.2+ | Required)
- NeoForge 26.1.2+ (Client & Server)
📚 Same Author Mods & Ecosystem
- Spell's Atlas — Full integration with guidebook goals, bestiary tracking, and settings hub.
- Quintessence: Elemental Spellcraft & Runes — Native integration with elemental spells, soul harvesting, and necromancy.
- Player System — Rank attributes, XP scaling, and mob skill distribution support.
🔧 For Server Owners & Modpack Creators
- Config Options (
config/goblin_villages-startup.toml):- Toggle guard attacks on vanilla villagers (
guards.attackVanillaVillagers). - Customize guard chase ranges (
guards.chaseBlocks). - Adjust reputation decay days and crown trust bonuses.
- Toggle guard attacks on vanilla villagers (
- Worldgen Tuning: Override
data/goblin_villages/worldgen/structure_set/goblin_villages.jsonvia datapacks to adjust spawn density. - Diagnostic Commands: Check settlements using
/folkforge themesand/folkforge doctor.
📝 Notes & Permissions
- Multi-Language: Built-in translations for English and Polish.
- AI Disclosure: Created with the assistance of AI tools.
- Modpacks: Free to include in any modpack hosted on CurseForge or Modrinth!
Found a bug or have a suggestion? Report it on GitHub.




