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Fogged

Thick fog overcomes from depth your world. Where you fit in this new world?
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fogged-1.3.2.jar

File namefogged-1.3.2.jar
Uploader
TTurnoverTTurnover
Uploaded
Sep 5, 2026
Downloads
13
Size
239.3 KB
Mod Loaders
NeoForge
File ID
8814149
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fogged-1609301:8814149"

Learn more about Curse Maven

What's new

Added

  • Copper weathers all the way through under the murk. Every unwaxed weathering-copper block — all nine families (block, cut, stairs, slab, chiseled, grate, door, trapdoor, bulb), in each of their three un-oxidised stages — goes straight to fully oxidised below the boundary. Waxed copper is untouched: wax is what stops the weather getting at it, and the murk is weather
  • Murk conversions show up in JEI
  • The block-transform config is two lists now. silentTransforms for swaps that just happen — coal ore going back to the rock it sat in, by default — and recipeTransforms for the ones worth telling players about, which are the ones JEI is given. Same "from=to" syntax in both; ids, * wildcards and #tags all work

Fixed

  • Foam stepped along behind anything moving at speed. Crossing entities and Sable sub-levels were stamped into the foam field only when the block rescan ran, every fifth tick, so a boat's ring caught up in jumps. What moves is now re-stamped every tick, onto a kept copy of the block-only field, and relaxed just around the new seeds rather than across the whole map. The foam ramp itself is unchanged — a wake grows and fades at the rate it always did, it just grows from where the boat actually is
  • Foam and mist contours read as a star.

Changes

  • Spray from everything that moves is halved