fogged-1.6.1.jar
Curse Maven Snippet
What's new
1.6.0
- What the fog wilts, converts, puts out and floats on can now be set with datapacks, so other mods and packs can add to it.
- New recipe type
fogged:murk_transformfor block conversions. These recipes show in JEI and reload with/reload. - Seven built-in datapacks you can turn off one by one: Grass Scourch, Moss Scourch, Copper Oxidation, Silverfish Suffocation, Coal Remover, Plant Scouring and Device Snuffing.
- New block tags for mods to use:
#fogged:scoured,#fogged:snuffed_devices,#fogged:floats,#fogged:filter_media,#fogged:breathes_murk,#fogged:dousedand#fogged:knocked_down. - New tag
#fogged:scour_immuneprotects a block from being wilted, whatever else is set. - Sable ships float on the fog. Each float block lifts at its own position, and the fog drags on submerged hulls.
- A settled ship now rises and sinks with the fog when its level changes.
- The fog plane opens around ships that cross it, and their foam sprays along the hull's waterline.
- The fog can be limited to chosen dimensions, the overworld by default.
- Inside a nozzle filter's sphere, nothing is wilted, put out or converted, and dropped items are left alone.
- Small specks drift in the air when you're under the fog.
- Fixed: particles no longer make see-through holes in the fog.
- Fixed: foam no longer appears inside blocks or hulls as black puffs.
- Config:
transformsandscouredBlocksare now empty by default, and your entries are added on top of the packs. - Config:
snuffColdSweatDevicesis removed. - Config: soft occlusion is now on by default.
1.6.1
- New built-in datapack, Mushroom Survival. Mushrooms survive under the fog only while it's on.
- Foam bands have hard edges again; the dithering between them is gone.
- Config:
stepDitheris removed.
This mod has no additional files

